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Despite late start, CGR Rallycross started first Red Bull GRC season strong

MotorSportsTalk takes a look back at Chip Ganassi Racing Rallycross’ first season in the Red Bull Global Rallycross. First up is a look at how the season started, and how late things came together for the two-car effort, with a further look at the season after the first couple races coming in part two.

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At the start of the season, Chip Ganassi said of his latest new racing project, a two-car Ford Fiesta effort in Red Bull Global Rallycross, “I’m the person that likes to come in and under promise and over deliver.”

Mission almost accomplished.

About the only thing the new CGR Rallycross program didn’t achieve in 2015 was a final round victory in its first year.

It sounds bad on the surface, but consider the competition level and the fact Ganassi didn’t win its first IndyCar race until its fifth season in 1994, and you get the sense CGR Rallycross is closer to a breakthrough than its IndyCar program was at the same time in its lifespan.

The fact the team even ran two cars this season was testament to an incredible last-minute effort of preparation, as the cars were received mere weeks before the season-opening round at Fort Lauderdale, May 31.

Team manager Carl Goodman explained how close it came to missing the planned debut.

“We only just got the first one just a couple weeks before,” Goodman told MotorSportsTalk. “We had three days of testing this year; a three-day test in Florida before season started. And the drivers had to share that car… it was only one car!

“We didn’t even know if we’d have a second car in moving from Ft. Lauderdale to Texas (for X Games). So every race weekend has been a test for us.”

The team’s lineup of Steve Arpin and Brian Deegan didn’t actually debut in full until X Games, and Jeff Ward filled in for Deegan at Daytona and Washington D.C. due to conflicts.

Arpin, who was the team’s only entry at Ft. Lauderdale, added more to how tight the timeline was.

“Honestly if stuff got pushed back one week, it would have been trouble,” said Arpin, driver of the team’s No. 00 Loenbro entry. “Once we got the cars, we were lucky because they were good off the boat.

“We just dove in. All these guys, except for Carl, it was their first time seeing and working on a rallycross car. We did some simulation stuff here at the stop. So we got acclimated, quickly.”

Speaking even more to the newness of the program, Goodman, Arpin and Deegan were the only team members who had any sort of past rally experience.

Goodman, an M-Sport veteran, was re-entering the rally world after eight years in NASCAR with Michael Waltrip Racing. The timing couldn’t have been more perfect, given the Charlotte CGR team base and MWR’s own dwindling efforts in NASCAR.

“I was with M-Sport for about a month or two short of 10 years. But I left them at the end of 2006, just as they won a rally World Championship, the manufacturer’s championship,” he said.

“I moved to the U.S. and had my time with was MWR until about a year ago. So eight years of Cup years. When this opportunity came up, and with an M-Sport car, it just made it easier. I knew the car, how it’s built, all the parts fell together. It was a big professional team in CGR. All the parts came together at the right time. I’d had quite a break between M-Sport and rallycross.”

Goodman noted there were four full-time crewmembers, three with NASCAR experience, one with road racing and one with a dirt track background, with four others drawn from the workshop for race weekends.

“I think some of the guys were a bit daunted at first, but they’re all professional racers,” Goodman explained. “They all have that solid background of being at a track, so they’re not overwhelmed or awed by being there.

“They expected to know what to do, maybe not on this type of car, but they’re all very well versed in racing. It sounds on the face of it to be a completely different things, these cars blasting and jumping on the dirt, but they’re professionals and they adapted.”

Red Bull GRC courses, by their nature, are very different than any normal type of circuit racing. Some are more dirt-heavy, some more pavement-heavy but all have a dirt component, a jump and the Kobalt Tools Joker Lap.

Preparing the cars for these circuits helped take the crew out of their comfort zone, Goodman said.

“The main tools are there, with the springs, dampers and just your normal suspension tuning… the added tool is the differentials,” he said.

“In general the cars are quite soft. Everything is a compromise about them. Even if you have fast sections, you have tight and dirt sections. That can stop you from going too extreme, either direction.

“Barbados or even Daytona, they’re race tracks. You could turn up with a classic touring car. But with dirt and a jump, you can’t do that. You’re always governed by the fact that they have to get through the dirt. That’s the level of all the tracks.”

Things started well enough. Arpin was seventh at Ft. Lauderdale but a charge to second, a Silver medal, in only the team’s second ever start at the X Games at Austin’s Circuit of The Americas, was one of the season highlights.

“X Games… Steve just raced great and drove through the field. That certainly showed the potential of the car,” Goodman said.

Arpin added, “For the rewards, the X Games was the standout, but the final race in Vegas was the best for us.”

In part two of our look at CGR Rallycross, we’ll look at the remainder of their season after those opening two rounds that laid the groundwork for a successful first campaign in the championship.

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