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How virtual reality could enhance the way we watch motorsports

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Formula 1 is currently faced with a crucial juncture, carefully balancing the past and the future. While new hybrid technology has now been used for over two seasons now, there remains a call to return to the ‘good old days’ of fire-breathing, ear-splitting V12 engines and fearsome cars.

The push for modernity in F1 is one that the sport’s bosses – including 85-year-old CEO Bernie Ecclestone – consider carefully. Great progress has been made in recent years thanks to the live timing app that gives viewers enormous amounts of data and information, while F1’s official website and Twitter account have become invaluable outlets to anyone who follows the sport.

The big question is ‘what next?’ What will be the next big technology that changes the way in which we consume both F1 and motorsports as a whole?

It may well be virtual reality.

F1 board member Sir Martin Sorrell recently spoke at length about the developments being made with virtual reality (VR) and how they could be utilised in the future.

“Virtual reality for Formula 1 could be fantastic – driving the car!” Sorrell told the official F1 website.

“In the Ridley Scott film ‘The Martian’ you can do that. I have lifted off in the space craft from the surface of Mars, walked in space and looked down into deep space and got terrified, with the headphones and the goggles.

“The technology is already incredible and will improve massively in the next few years. Think about what you could do.”

While it remains a consideration for F1, VR is already making a splash in motorsport courtesy of F1’s electric-powered cousin: Formula E.

Back in April, I had the opportunity to try out VR for the very first time in Paris over the ePrix weekend that saw Formula E race in the shadow of the Eiffel Tower. As a self-confessed geek with an interest in video games, where VR tech is already widely used, I was curious to see how it would be implemented when enhancing my experience watching a race, as well as being used to go along with a real-time, real-life event such as Formula E.

One of the key figures involved in bringing VR to Formula E is no stranger to motorsport. Oliver Weingarten worked as the secretary general of the Formula One Teams’ Association (FOTA) from 2011 until its closure in 2014, and also held a similar role with a similar organisation for Formula E during its first season. Now, he is the sports rights and partnership advisor at Virtually Live.

“Virtually Live is a virtual reality start up company based in San Francisco with offices around the world,” Weingarten explains.

“We’ve been live testing with Formula E to create an experience for fans unable to attend the race, to still be able to experience what it would have been like if they had attended. And that is by giving them an immersive and social virtual reality experience.

“The testing that you’ve seen here in Paris and in Long Beach, where we have modelled the circuits and the cars and ingested the live data direct from Formula E, has enabled us to provide this experience.

“You can choose any position around the track, you can choose any driver’s car, you can sit in the car, you can stand alongside the car.

“Additionally within our modelled VIP experience replicating  the Emotion club, you can have a social experience. So if your friends are located all across the world and you want to have an appointment to view and watch at the same time, you can spend time together to socialise and watch the race in a virtual environment.”

It certainly sounds impressive, but what about when we put it to the test?

The demo I tried out used the HTC Vive VR device (although both its competitors, the Oculus Rift and the PlayStation VR, will be supported by Virtually Live). It works by putting on a large headset and holding a lightweight controller in one hand. With these in place, I was now in the new Formula E virtual reality.

At first, my eyes adjusted as they do coming out of the dark into bright light – but I quickly found my bearings. As I moved around and turned my head, the virtual world moved with it. I was standing in the middle of a Formula E hospitality unit with a variety of screens on the walls: one had race footage (this demo was built around the Long Beach ePrix), others had a track map and live timing. Using the pointer, I was bringing them up in front of my eyes, offering up to date information. By clicking on the track map, I could then choose which driver I wanted to ride on-board as the race was taking place.

It was at this point that the demo really blew my mind.

Using the trigger, I clicked to ride on board Jerome d’Ambrosio’s car, modelled digitally using the live data provided by Formula E to get his car position, speed, movement etc. “Formula E provides us with the circuit drawings etc., and we ingest the GPS data live so that we can plot the cars going around the track on a live basis and enable the VR experience,” Weingarten explains.

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Suddenly, I find myself hovering above d’Ambrosio’s car, in a similar position to the T-cam used on most single-seaters. But unlike the fixed place of the camera, I’m able to move around freely. I turn my head left, and I can see everything to the side of the car (a spotter’s dream – think of this like the 360º cam used in IndyCar, only with far more freedom). I turn my whole body around, and I’m riding backwards, looking at the cars chasing behind. I was even able to lower myself down into the driver’s position in the cockpit, giving me an eye-line view of the race.

I wasn’t restricted to just a single car either. While still riding on-board with d’Ambrosio, all I had to do was use the pointer to click on the car behind – and now I’m on board with Sebastien Buemi. I bring up the track map again simply by looking upwards and using the pointer, and I’m able to pick any car on-track to ride with. Clicking another button brings up race audio, available via headphones you can also wear.

What Virtually Live is trying to achieve is giving fans who cannot be at a track the next-best thing. This is done successfully, for you don’t have to run on board with a driver. Again using the pointer, I was able to select a corner I wanted to ‘sit’ at, from where I could watch the race play out. Much as I would at a race track, I can change my view simply by moving around. If I want to go back on-board, I just pick a driver. It’s all instantaneous – there’s no lag or delay, even on the demo.

With the race demo completed, I clicked a button and returned once again to the hospitality unit where I started. There, I could find the championship standings and the race results, and all other essential information. I lifted off the headset, and bang – I’m back in the real world, a conference room in a Parisian hotel on a chilly April day. I’d been in sunny Long Beach just seconds earlier…

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One thing that must be stressed is that, much as virtual lives do not replace our real ones, VR technology is not a replacement for physically going to a race track and witnessing a race, and Weingarten is keen to emphasize this.

Motorsport has, to me, always been a highly sensory experience: the sights, the smells, the sounds (even Formula E cars!). Virtual reality cannot replicate this. Much as video game models of racing cars aren’t quite as pretty as the real thing, you’re aware when using the device that it is a virtual world. That’s not a bad thing; it’s just a disclaimer worth making.

What this instead offers is an alternative to the regular viewing experience. Since becoming involved in motorsport, there are few opportunities I get to sit down and truly enjoy a race like I once did, not worrying about reports, live tweeting or filing copy. But when I do, I almost feel compelled to go back into ‘work mode’ to feel more involved and attached to the race. It is something I want to consume and be take all of my attention. Particularly in a drab race, I may start looking on my phone or check some emails, taking my attention away. I am sure that all fans are guilty of the same thing.

There is no chance of that with virtual reality though. Bored of the race feed? Hop on-board with one of the drivers; go and watch the race from one of the corners; hang out with your mates in the Emotion club. It is a true ‘experience’ that is more than just one-way.

So why Formula E?

“One word: innovative,” Weingarten says. “They are a truly innovative series. We are an innovative company, so there was a nice synergy there to go out and collaborate with them.

“It’s perfectly tailored to motorsport. But it’s not just motorsport, we’re looking at a whole raft of other sports. We are a data driven company. Sports use a lot of data tracking, so we’re open to lots of discussions and in fact I think it’s a really exciting, innovative time for sport at the moment.

“Broadcasters like it because it is a complementary experience. Broadcasters need to innovate, they need to retain subscriptions. They know that fans consume content in different ways now. You just have to look at the millennials. If you look at the demographic for Formula E, that is why virtual reality is so well suited to it.”

The word ‘millennial’ gets a lot of criticism, yet it is a nicely-loaded and rather accurate word to describe a up-and-coming generation, of which I’d consider myself to be a part of at the age of 21. Young people today no longer are satisfied just to watch a race on TV – there has to be more going with it to enhance the experience. This is what virtual reality can achieve with motorsports.

I consider myself lucky to have been born at a time when new technology truly seemed ‘new’: mobile phones were still bricks, computers barely portable and video games just about becoming 3D when I was born. For kids growing up today, there is a risk it is all taken for granted. Big breakthroughs become less and less common. ‘Upgrades’ to phones are an extra 0.1 megapixel camera or a few grams off the weight as opposed to being true overhauls. The boundaries of technology appear to have been reached.

And yet this is a long way from being true. Virtual reality is the future, and is one of the most mind-blowing pieces of technology I have tried out in years. The majority of tech that we use – phones, laptops, tablets – primarily offer a service as opposed to an experience. They are largely one way: we tell it to do something, it does it. Virtual reality is all-encompassing, a true experience that reacts to move than just your right thumb scrolling up and down – and because of that, it oddly feels more real despite being virtual.

It is impossible to predict accurately how we watch motorsport in years to come – but I would say with some confidence that virtual reality will be playing a big part in it.

John Force has a job for soon-to-be retired Dale Earnhardt Jr.

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The battle for Dale Earnhardt Jr.’s post-retirement services has begun.

And leave it to none other than 16-time NHRA Funny Car champ John Force to be the first to offer Junior a job.

As a Funny Car driver, of course.

Look at the plusses: they both drive for Chevrolet, they both like beer, Junior wouldn’t have to worry about turning left or right (on road courses) any more, he’d be able to stay on the straight and narrow (drag strip, that is) and …

Perhaps the best thing of all, he could ultimately become Force’s replacement as the most popular driver in NHRA drag racing when (or if) Force ever decides to retire himself.

Check out Force’s job offer:

Several current or former Verizon IndyCar Series drivers also took to social media to pay homage to Junior — including another member of the Force family, son-in-law Graham Rahal, who is married to drag racer Courtney Force.

 

 

 

Loftus Robinson Rejoin Dreyer and Reinbold Racing for Indy 500

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Indianapolis-based real estate developer Loftus Robinson will rejoin Dreyer and Reinbold Racing for the 101st Indianapolis 500 presented by PennGrade Motor Oil. The relationship between Loftus Robinson and DRR goes back to 2015, when they first partnered for the “500.” The partnership continues for 2017, with Sage Karam piloting the effort for the second consecutive year.

“Being an Indianapolis-based company, we felt it has been important to partner with another local company, Dreyer & Reinbold Racing, in the famed Indy 500,” said Drew Loftus, co-principal of Loftus Robinson. “The Indianapolis Motor Speedway has served as a great backdrop for our business’ growth. We have enjoyed our relationship with Dennis and his racing team. They have built a tremendous infrastructure to assist us and our partners through the event. We’re anxious to see Sage back on track in the No. 24 DRR Chevrolet this May.”

Team co-owner Dennis Reinbold echoed Loftus’ enthusiam. “Loftus Robinson has been one of the Indianapolis area’s top young commercial real estate companies in recent years and we are very pleased to have them back in 2017 with our Indy 500 entry,” he explained. “Loftus Robinson has utilized our racing team’s participation in the world’s greatest auto race to formulate strong relationships with their business partners as well as developing new clients right at the track. We hope to put them in victory lane on May 28 with Sage at the wheel.”

Practice for the 101st Indianapolis 500 presented by PennGrade Motor Oil begins on May 15.

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JR Hildebrand cleared to return for Phoenix

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After sitting out the Honda Indy Grand Prix of Alabama last weekend, JR Hildebrand will be able to return to action for this weekend’s Desert Diamond West Valley Phoenix Grand Prix (Saturday, 9 p.m. ET, NBCSN), after being cleared Tuesday to drive.

The primary driver of the No. 21 Fuzzy’s Ultra Premium Vodka Chevrolet for Ed Carpenter Racing sustained a broken bone in his left hand in a final lap accident at the Toyota Grand Prix of Long Beach on April 9, after a collision with Mikhail Aleshin. He was re-evaluated upon returning to Indianapolis and was not cleared to drive for the Barber Motorsports Park race.

Hildebrand was on site in Birmingham, Ala. in a driver coach role for Zach Veach, who filled in for his Verizon IndyCar Series debut. Veach started and finished 19th in his first start.

For Hildebrand, the return to Phoenix comes after he paced the series official preseason open test there in February, and comes as a great opportunity to come back from a challenging start to the year. Hildebrand had nondescript runs of 13th and 11th in the first two races but was 11th in points after Long Beach, although he fell to 21st when he missed Barber.

“It’s been a tricky couple of weeks working through this injury, I’m certainly anxious to get back in the car!” he said in a release. “I feel like I’m far enough along to be able to go for it this weekend in Phoenix. I know we’ve got a good program; I want to be able to come through for the team at an event where we should be strong. The competition there is tough, I expect we will really have to be on our game over the course of the weekend. I’m looking forward to getting back in the Fuzzy’s Vodka car! Everyone has been super helpful and I appreciate the hard work that everyone has put in to be able to get me back in.”

Meanwhile team owner Carpenter makes his first start of the season in the No. 20 Fuzzy’s Ultra Premium Vodka Chevrolet as part of his oval-only program.

Spencer Pigot will be back in the No. 20 car at the INDYCAR Grand Prix at the Indianapolis Motor Speedway road course on May 13, before Carpenter’s back in for the rest of the month of May leading up to and into the 101st Indianapolis 500 presented by PennGrade Motor Oil.

IMSA: Henzler, Bonanomi called up for drives at COTA

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Two fill-in drivers have been confirmed for the IMSA WeatherTech SportsCar Championship’s next race at Circuit of The Americas, on May 6.

Wolf Henzler will deputize for Kevin Estre in the No. 912 Porsche GT Team Porsche 911 RSR, while Marco Bonanomi will make his IMSA Prototype class debut as a fill-in driver for Tom Kimber-Smith in the No. 52 PR1/Mathiasen Motorsports Ligier JS P217 Gibson.

Henzler will be in the No. 912 car alongside Laurens Vanthoor in GT Le Mans in the first “standard” two-hour, 40-minute race of the season, the Advance Auto Parts Showdown, as Estre will be on FIA World Endurance Championship duty the same day in the WEC 6 Hours of Spa-Francorchamps with Porsche’s GT Team there.

Henzler’s absence means if TRG runs its Porsche 911 GT3 R at COTA in the GT Daytona class, Kevin Buckler would need a replacement for him.

There’s another potential fill-in-for-WEC driver scenario needed if Alegra Motorsports, the Rolex 24 at Daytona winners, were to run in GTD as well. Thus far Carlos de Quesada’s team has run Daniel Morad and Porsche factory driver Michael Christensen in its No. 28 Porsche in GTD through three races, but with Christensen and Estre set to share the No. 92 car at Spa, a replacement would need to be sourced there.

Bonanomi is the second replacement that is confirmed though. The Italian, who made one prior IMSA start since the 2014 merger with Fall-Line Motorsports in an Audi R8 LMS Ultra, will fill-in for “TKS,” who returns to England to take care of his mother, who is battling cancer.

“Tom will unfortunately miss the next race at Circuit of the Americas. He needs to be able to spend time back in the UK with his mother who is presently undergoing treatment for cancer,” said team principal Bobby Oergel.

“As all the drivers who have driven with PR1/Mathiasen Motorsports know, once you’re a part of our team, you’re family, and Tom is a big part of this family. It’s unfortunate that he will miss a round of the championship, but we know that family comes before racing, and we’re happy that he is able to take the time he needs to be with his family during this time.”

“Our thoughts and prayers are with Tom and his mother, and we are praying that she will be cancer free in the near future.”

Bonanomi has tested with the car and will share the car with Jose Gutierrez, who missed Long Beach as Will Owen filled in for him there.

“I was very happy to receive the call from PR1 to drive at their test at COTA. It was my first time driving the Ligier, but I think the test was very positive,” said Bonanomi.

“We tested some set up changes for the race that I think will be very good. The track itself is very demanding on the car and tires, especially with the extreme temperatures that can be present. The first practices during race week will be very critical to get everything just right in terms of set up, but after the test, I think we should be pretty close.”