Tough St. Pete circuit awaits IndyCar’s best

0 Comments

The IZOD IndyCar Series returns to its usual season-opening stop this weekend for the Honda Grand Prix of St. Petersburg, a 110-lap event on a 1.8-mile, 14-turn street circuit that features an airport runway for a front-stretch and a dog-leg backstretch along the Tampa Bay waterfront.

Those two areas set up the circuit’s main passing zones. The wide runway of Albert Whitted Airport leads into Turn 1, a right-hander that has provided plenty of mayhem over the years. It’s also where Helio Castroneves pulled off what would prove to be the winning pass last year at St. Petersburg on Scott Dixon.

As for the backstretch (Bayshore Boulevard), it leads into a sharp left-hander at Turn 10/Dan Wheldon Way that forces drivers to really hit their marks, especially when they’re in the middle of outbraking rivals. After barreling down Bayshore, the drivers’ maneuvering for position in this tricky corner makes for great action, both on television and for those sitting in the nearby grandstand.

Another interesting wrinkle for 2013 is the addition of 10 extra laps at St. Pete, which is one of four IndyCar tracks (the others being Long Beach, Milwaukee and Mid-Ohio) that had their race distances extended by the series in an attempt to cut down on fuel-mileage racing.

You can learn more details about the St. Pete street circuit in the “virtual lap” video above.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
0 Comments

An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”