F1 should have done more to reduce 2014 engine costs – Whitmarsh

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McLaren team principal Martin Whitmarsh says Formula One should have gone further when defining the specification of the 2014 engines to ensure costs did not spiral out of control.

F1’s smallest teams have warned that engine costs could soar to $30 million for a single season from next year due to the introduction of new V6 engines featuring sophisticated energy recovery systems.

Whitmarsh told Autosport that “the overall thrust” of the regulations had been correct. “Downsizing, direct injection, turbocharging, those are road relevant technologies and are good. Energy recovery is good.”

“Whether the high-speed motors that are necessary to be driven by exhaust turbines in excess of 100,000rpm are road relevant, I suspect not,” he added. “They are pretty exotic.”

“Conceptually, it was good but we perhaps didn’t control some of the exotic aspects of it which ultimately are going to be less relevant.”

McLaren will remain Mercedes engine customers in 2014 but have a factory engine supply deal with Honda in place for 2015 and beyond.

Whitmarsh said it was down to the teams to ensure more cost-effective rules are introduced in future: “We have got to be a bit more diligent in how we pull things together, recognise the implications and work harder at cost saving in F1.”

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”