“Pap slap” enters the vernacular after Nationwide race (VIDEO)

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Max Papis made his debut in North America in the 1996 24 Hours of Daytona with a drive in a Ferrari 333 SP prototype that went gone down in endurance racing lore. It gave birth to the nickname “Mad Max.”

On Saturday, Papis gave birth to another nickname – the “Pap slap” – after he slapped fellow NASCAR Nationwide Series driver Billy Johnson (pictured) following the Johnsonville Sausage 200 at Elkhart Lake’s Road America.

Johnson had contacted Papis earlier in the race and on pit lane afterwards, the Italian expressed his displeasure. But he walked off with a grin that made it seem like it was more lighthearted than originally intended.

I had the chance to speak to Johnson after the race – with the handslap unbeknownst to me – because he’d driven a sterling race regardless.

Johnson’s race for Roush Fenway Racing included leading early, a pit speeding penalty that dropped him to the mid-30s, and a comeback to the lead before the two late-race incidents with Papis and later Regan Smith.

“We had a car that could have contended for the win,” Johnson said. I made a mistake, fell to dead, dead last. We were like 36th or something, then drove straight through the field in less than 10 laps, it showed what the Ford Ecoboost 16 team. My car got into the 7, took us out, he was along for the ride. Earlier in the race, it happens.

“It’s a road course. There’s three-wide stacking up. A lot of contact happens. I got into the back of Max Papis, he was a  little over reactive, and he had some words and fists with me. It was a bit unfortunate; a crazy race. We showed a lot of speed and showed we had what it took to win.”

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”