Kurt Busch: “Short-run speed” needed for second trip to New Hampshire

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Kurt Busch was one of the stronger drivers in the Sprint Cup Series’ first visit of 2013 to New Hampshire Motor Speedway this past July, leading a race-high 102 laps before a multi-car incident relegated him to a 31st place finish.

However, there’s always room to improve and for the return trip to Loudon this weekend, the Chase contender feels that he’s going to need a car that’s every bit as good on shorter stints as it was on longer ones in July.

“I like to run the long runs there at New Hampshire,” Busch said in a NASCAR teleconference earlier today. “Making your car work for 100 laps at a time, I think, is key with some of the strategy that’s been played there the last few years on pitting and then running long distances.

“With that said, you cannot sacrifice short-run speed, and that’s where I think our Furniture Row car got in trouble in the first race is that our car was a bit too vulnerable.

“We couldn’t be aggressive on restarts and we got spun around by Kenseth, our championship leader, earlier this year. We have to protect our car better on short-run speed and still have that long-run speed in case it comes back to play.”

Busch finished fourth last weekend at Chicagoland Speedway after overcoming a pit road speeding penalty that he dubbed today “a bogus thing in my mind,” once again maintaining that his tachometer lights were green all the way down.

In a stat that no driver wants to lead, a reporter mentioned that Busch is tied with Casey Mears for the most pit road speeding violations this season at seven apiece.

Luckily for Busch, his penalty happened early on at Chicagoland. But that’s something he can ill afford to have happen to him in the closing stages of these Chase events.

“The thing that has to be clear internally with Furniture Row Racing is that the guy setting the tach isn’t going conservative on his own and then I’m going doubly conservative to make sure we’re not too conservative once we’re out performing,” he said.

“Because we have to perform in this Chase.  We can’t lose spots on pit road with slow pit stops and we can’t lose spots on pit road driving too slow in a speed zone.”

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”