Lee Alexander’s 1:59 lap leads SCCA Runoffs Day 1 Qualifying

Canada Corner (Tony DiZinno)
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The first day of qualifying is in the books at the 50th running of the SCCA National Championship Runoffs at Elkhart Lake’s Road America. Some news and notes regarding the day’s fastest qualifiers, which included track records set in 11 classes:

  • Lee Alexander set a 1:59.638 in the C Sports Racer class, fastest time on the day and the second driver into the sub-2-minute range at the SCCA Runoffs in Road America history. The CSR and DSR classes were the first session of the day on a cool, fast track. Scott Tucker, who is not racing at this year’s Runoffs, set the record lap of 1:58.997 in a West WX10/ST10 D Sports Racer entry a year ago.
  • The two heaviest populated classes, Spec Miata (70 cars entered) and Spec Racer Ford (54) ran solo qualifying sessions. The rest of the 28 classes ran in combined group sessions.
  • SM saw no less than 15 cars break the old track record, with Jim Drago fastest of them at a 2:41.862. Brian Schofield led the way in SRF at 2:37.974.
  • Two drivers, Andrew Aquilante and Lawrence Loshak, set the fastest time in more than one class. Aquilante accomplished the feat in T1 and GT2, with Loshak doing likewise in FB and HP.
  • Peter Portante, who races full-time in the USF2000 National Championship on IndyCar’s Mazda Road to Indy ladder, led the Formula Continental (FC) field at 2:11.394 driving for the local ArmsUp Motorsports team, based in nearby Sheboygan Falls.
  • Nearly one minute separates the fastest time of the day – Alexander’s sub-2-minute flier – and the slowest fast time coming from B-Spec, Joel Weinberger at 2:54.936.
  • Ironic fastest qualifier of the day award? That would be your American Sedan pace-setter, Tom Sloe. I’ll be here all night.
Classes, Fastest Tuesday qualifier and time
CSR/DSR:  CSR, Lee Alexander, 1:59.638.    DSR, Chris Farrell, 2:01.662.
SM:       SM, Jim Drago, 2:41.862. 
GT1/T1:   GT1, Cliff Ebben, 2:03.917.      T1, Andrew Aquilante, 2:14.673.
FA/FB:    FA, Sedat Yelkin, 2:03.089.      FB, Lawrence Loshak, 2:04.786.
FP/HP:    FP, Mark Carpenter, 2:33.193.    HP, Lawrence Loshak, 2:41.750.
GT2/GT3:  GT2, Andrew Aquilante, 2:14.320. GT3, Mike Henderson, 2:23.405.
F500/FV:  F500, James Weida, 2:21.517.     FV, Michael Varacins, 2:41.293.
STU/STL:  STU, Marc Hoover, 2:24.693.      STL, Rob Huffmaster, 2:32.995.
T2/AS:    T2, Kurt Rezzetano, 2:24.619.    AS, Tom Sloe, 2:26.570.
FC/FF:    FC, Peter Portante, 2:11.395.    FF, Tim Kautz, 2:21.221.
EP/GTL:   EP, Aaron Downey, 2:29.795.      GTL, Robert Lentz, 2:33.281.
FE/FM/S2: FE, Scott Rettich, 2:13.403.     FM, Doug Peterson, 2:16.042. 
          S2, Mark Mercer, 2:18.276.
SRF:      SRF, Brian Schofield, 2:37.974. 
T3/T4/    T3, Chad Gilsinger, 2:31.631.    T4, Michael Scornavacchi, 2:40.493.
B-SPEC:   B-SPEC, Joel Weinberger, 2:54.936.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”