Late yellow puts damper on solid days for Luca Filippi, Will Power

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As the old saying goes, timing is everything.

On Lap 64 of today’s Race 1 for the Shell/Pennzoil Grand Prix of Houston, race leader Scott Dixon ducked into the pits just before the yellow came out for the stopped car of Oriol Servia. That proved to be a very timely caution for Dixon – who went on to win the race – but a very unlucky one for his two pursuers at the time, Luca Filippi (pictured) and Will Power.

Filippi and Power stayed out under the yellow after they had both pitted on Lap 37, but still needed to make another stop. When Takuma Sato went into the tires at Turn 3 on Lap 73, both drivers came in for service during the caution and their potential podium runs came to an end; Filippi would finish 10th (his first Top-10 finish in IndyCar), while Power settled for 12th.

Despite the final outcome, Filippi looked impressive today at Reliant Park, mixing it up with the leaders for much of the afternoon.

“I think we had a great race,” he said in a team statement. “We had a great strategy and we were fast, but it was just unlucky that the yellow came at the wrong moment. I think we did the right thing. We were pushing hard and we were driving faster than most of the teams out there, so I believe it was a good call to stay out. I think we did everything right, but it was just bad luck.

“The car was great to drive. Day by day, we are improving. The team and I work well together, and we continue to make steps in the right direction, which is the most difficult thing in any sport. I think we have to be proud about it.”

As for Power, he admitted that his result was “very disappointing” but still looked to tomorrow’s second race of the weekend.

“Obviously, that yellow flag was good for Dixon in the points,” Power said. “It ruined our day and a few other people’s, as well. We know we have a strong car here in Houston, and we will give it a go in tomorrow’s second race and hope for a better finish.”

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”