P10 in the championship is like winning a race to Marussia

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Marussia team principal John Booth has said that finishing in tenth place in the constructors’ championship was like winning a race to the entire team following a difficult season.

The team secured P10 in the championship in Brazil after nearest rivals Caterham failed to better Jules Bianchi’s thirteenth place finish at the Malaysian Grand Prix back in March. Given that the team has trailed Caterham for the majority of the season, and that their last major upgrade package came at the Spanish Grand Prix back in May, Marussia has done well to stay ahead.

“It’s a massive boost to everybody,” Booth explained to Sky Sports. “It gives us confidence that we are going forward and is a real kick-start for next year.

“Morale is the biggest thing. If you’d seen the reaction of the guys afterwards, it was incredible, like we’d won the bloody race. I’m sure it was the same back in Banbury.”

Booth has now set his sights on making the team a regular presence in the second session of qualifying, having only managed to get into Q2 on one occasion in 2013.

“The next goal is getting into Q2 on a regular basis; that’s what we want to do and what we have to do. We’re less than one per cent off doing that now,” Booth said. “The first step is to improve that one per cent and start getting into Q2 on a regular basis. And then we can start thinking about points.”

With Ferrari replacing Cosworth as the team’s engine supplier in 2014, it will mark a big step forward for the team. The change in the regulations could also give Marussia a chance to get a jump on its rivals next season, but it will still be a big ask for either of the backmarkers to score their first points in Formula One anytime soon.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”