FIA World Endurance Championship 2013 Season Review

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The FIA World Endurance Championship’s second full season was a good reflection on its first in 2012. Car counts remained relatively stable (28-32 cars) as there were a few new cars or entrants, but there were still a couple quirks during the year.

Audi, inevitably, took six of the eight overall victories in LMP1 and Allan McNish, Tom Kristensen and new full-time recruit Loic Duval swept to the Driver’s Championship. Duval’s presence pushed McNish and Kristensen even more and the three were all on top of their games to win at Le Mans. The second car of twice-defending Le Mans champs Andre Lotterer, Benoit Treluyer and Marcel Fassler matched the No. 2 car’s win total of three wins apiece, although failed to score as highly in the races it didn’t win. Toyota won twice, albeit one was the water-logged Fuji race that finished after only 16 laps under a red flag. Rebellion was the only privateer that lasted the season, as Strakka Racing dropped out after Le Mans. New regulations and cars will come for 2014, and be explained further in due course.

LMP2 belonged to former or current open-wheel stars, now plying their trade in prototypes. Thanks to their Le Mans victory which highlighted their season, OAK Racing’s trio of Martin Plowman, Bertrand Baguette and Ricardo Gonzalez took the Driver’s Championship in their Morgan Nissan. Outright fastest driver most of the time was Mike Conway for G-Drive Racing; Conway and co-drivers John Martin and Roman Rusinov won four of the last five races but an exclusion at Le Mans cost them the title. Delta-ADR and Pecom Racing (like G-Drive, with Oreca 03 Nissans) won the year’s first two rounds but faltered from there.

GTE Pro saw AF Corse Ferrari split its usual driver lineup for the season finale in Bahrain to give the team the best chance of capturing the Driver’s title, and Gianmaria Bruni delivered the championship with a win in the last race. Bruni drove with Giancarlo Fisichella all year except Bahrain and the fellow Italian was second in points; hard-luck losers in class were Aston Martin’s pair of Stefan Mucke and Darren Turner in third. Porsche led a 1-2 with its new Team Manthey-run 911 RSRs at Le Mans, but otherwise struggled for balance and outright pace in the first year with its new car.

Aston was able to capture the GTE Am class title, albeit in the hands of two drivers you’d hardly call “amateurs” in English veterans Jamie Campbell-Walter and Stuart Hall. The class is designed to have a mix of Silver and Bronze drivers in two of the three seats and a late-year regulation change required at least one Bronze, but those drivers classified as Silver were still eligible to compete. As it was, that pair won the Driver’s title by just one point over 8Star Ferrari’s true pro-am pairing of Rui Aguas and Enzo Potolicchio. Consolation for 8Star was the fact it took the team’s championship.

Naturally the biggest and probably worst story of the year for the WEC, more than its on-track product, was the death of Danish driver Allen Simonsen at Le Mans. Simonsen’s car went into the guardrail at Tertre Rouge, and the hope is that safety updates are made in that portion of the circuit. Otherwise, the world championship continues to press ahead into 2014 as a proving ground for innovation and technology which isn’t necessarily seen in FIA’s flagship championship, Formula One.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”