IMSA Sporting Rules released post-Daytona test

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The Roar Before the Rolex 24 test has just concluded from the Daytona International Speedway. We’ll delve into today’s times either later today or tomorrow.

Additionally as the test has ended, IMSA, sanctioning body for the TUDOR United SportsCar Championship, has just released the 2014 sporting rules package. We’ll be able to explain this in full detail later this week. For now, here’s the release as sent out by IMSA:

International Motor Sports Association (IMSA) officials delivered the 2014 sporting rules package to teams participating in the inaugural TUDOR United SportsCar Championship as Roar Before The Rolex 24 testing wrapped up at Daytona International Speedway.

“The final component of the merger between the American Le Mans Series presented by Tequila Patrón and the GRAND-AM Rolex Sports Car Series is now in place,” said Scot Elkins, IMSA vice president, competition and technical regulations. “Bringing together two series, which operated under markedly different rules, was a mammoth undertaking. We took advantage of the opportunity to closely examine the rules and procedures utilized by GRAND-AM and the previous iteration of IMSA to create a package that includes best practices from both.”

The 2014 IMSA Sporting Rules include many of the regulations and procedures announced last summer. Notable items introduced today include:

Points System/Procedures

  • The TUDOR Championship points system will be identical to the one utilized previously in the GRAND-AM Rolex Series, with 35 points for first, 32 for second, 30 for third, 28 for fourth and 26 for fifth. Sixth place is worth 25 points with each subsequent finishing position decreasing by one point.
  • Drivers can be entered to drive a maximum of two cars. Drivers will be eligible for championship points and awards in two different classes from the same race if they complete minimum driving requirements in each and do not exceed the maximum driving time. Drivers entered in two cars in the same class at the same event will only receive points in one of the cars and must declare that car no later than one hour prior to the event’s first official practice session.
  • Drivers must participate in at least one practice, qualifying or warm-up session in every car in which they are nominated. They must complete at least three laps during a scheduled night practice for every event run partly at night in order to drive at night in the race.
  • Any car found out of compliance with the rules may be removed from consideration for prize money and points and other finishers advance accordingly.

Qualifying Procedures

  • Different drivers are eligible to qualify and start the race, similar to the procedure previously used by the ALMS. Starting drivers must be nominated no later than 30 minutes after qualifying ends.
  • Drivers causing a red-flag stoppage during qualifying will lose their fastest timed lap in the session. Drivers involved in incidents that cause qualifying to be abandoned will be placed at the rear of the starting grid.

Race Procedures

  • Cars must remain in position within their starting column until after they cross the starting line after the green flag is displayed. On restarts, overtaking may commence at the display of the green flag.
  • Pits will be closed at the time a full-course caution is announced.
  • If deemed appropriate, the race director shall authorize a pass-around for any car that has its class leader behind it.
  • P and PC cars will be permitted to pit on the first lap after the pits are declared open. Only GTLM and GTD cars are permitted to pit on the subsequent lap. Any car is permitted to pit after the first two class-specific opportunities are concluded.
  • Race control will authorize a Lap Down Wave By for any car behind the safety car that was not on the lead lap at the time of a full-course caution that is ahead of the first car in their class on the lead lap at the time of the full-course caution.
  • The class-specific separation for pit stops and the Lap Down Wave By are not in effect for any safety car period within 15 minutes of a previous green flag – including the race start – or during the final 30 minutes of the race.
  • Cars are not required to take the checkered flag on the race track to be eligible for a finishing position, points or awards.

The 2014 TUDOR Championship opens with the 52nd Rolex 24 At Daytona on Jan. 25-26.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”