Daytona 500: Danica Patrick slams head-on into wall in 13-car wreck, followed by 10-car wreck

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DAYTONA BEACH, Fla. – A major wreck that included Danica Patrick being spun and running head-on into an unprotected retaining wall at nearly 200 mph was part of a major wreck in Sunday night’s weather-delayed Daytona 500.

Patrick was an innocent victim in the 12-car wreck (video below), which occurred coming out of Turn 4 on Lap 146. The wreck appeared to begin when Brian Scott went up the track into the car of Aric Almirola, who hit the wall and spun down towards the infield, collecting several cars in the process.

Patrick was in the wrong place at the wrong time and plowed straight into a part of the retaining wall that is not protected by a SAFER barrier.

When asked by crew chief Tony Gibson whether she was okay, Patrick, whose voice appeared shaky on the team radio, responded, “Yeah what the hell happened?”

Later, interviewed by Fox Sports, Patrick added, “I thought everything was going pretty well. … It’s a bummer but that’s kind of the excitement of speedway racing that anything can happen and it’s unfortunate that I was at the short end of the accident.”

Drivers besides Patrick, Almirola and Scott that were involved in the wreck included Kevin Harvick, Parker Kligerman, Paul Menard, Michael Waltrip, Reed Sorenson, polesitter Austin Dillon, Kasey Kahne, Marcos Ambrose, Justin Allgaier and Josh Wise.

Sixteen laps later, with two high-profile Sprint Cup rookies battling for the same real estate on the racetrack, Daytona 500 polesitter Austin Dillon spun Kyle Larson, triggering yet another big wreck involving 10 cars.

Dillon, who may have had a tire going down, appeared to get into the rear of Larson, with the cars of Kasey Kahne, Michael Annett, Marcos Ambrose, Brian Vickers, Casey Mears, Jamie McMurray, Ryan Newman and Brian Scott all being caught up in the resulting carnage.

“I don’t know if Austin got loose and shuffled up the track and got into me and turned us,” Larson said. “It’s Daytona, it sucks to end it like this.”

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IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”