Supercross’ Trey Canard samples Honda IndyCar simulator (VIDEO)

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The Monster Energy AMA Supercross bike series made its way to the Midwest this past weekend, heading to Indianapolis. KTM rider Ryan Dungey won Saturday night’s race at Lucas Oil Stadium.

As part of the weekend, in a cross-promotion between IndyCar and Supercross, Honda organized a get-together with one of its Supercross riders, Trey Canard, and two of its IndyCar drivers, Josef Newgarden and Simon Pagenaud, at the home of its Indianapolis-based IndyCar simulator.

Canard has been unable to race this year due to injury but the Oklahoma native is on the mend and should be back shortly on his No. 41 Muscle Milk Honda. But he did get a chance to sample the simulator while in Indy, running at the Mid-Ohio Sports Car Course, to provide him a shot at driving a piece of four wheeled-machinery.

“It’s different because you’re not using your whole body. Having to control the whole feel (of the car) between your two hands is definitely different,” Canard told MotorSportsTalk. “We’ve all driven different road cars before, and we’ve all had a steering wheel in our hands at some point. It’s really fun. You feel the whole car moving underneath you, and turn it. It was awesome.”

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Pagenaud’s pointers as Canard suits up. Photo courtesy of Honda/LAT

Before Canard’s pair of runs, Pagenaud and Newgarden offered up some notes and pointers. Once they saw Canard actually take the reins of the simulator, the two rising IndyCar stars were impressed.

“He just did a great job. He impressed right away on the second lap,” Pagenaud said. “He had a squirrely moment since he was not used to a steering wheel in his hands. But knowing how tough it is to catch it. He improved lap after lap, was aware of the environment, and knew how to exploit it. On a bike, there’s not much in the way of braking. Overall, he was very impressive and up to speed quickly.”

Canard described how he improved from his first session to his second one.

“First off I’ve never experienced anything like that before, having the downforce,” he said. “My first one I had a really hard time with the braking. I broke at an angle rather than straight. I would come into the turns with using too much track. In the car, you learn quickly you have to brake straight, and then turn. The downforce is the thing I was able to deal with better the second time out.”

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Newgarden provides pre-run lowdown. Photo courtesy of Honda/LAT

For Newgarden, having the chance to see a Supercross rider tackle an IndyCar was a cool thing to see. The Nashville native is a fairly big Supercross fan and tries to watch as many races as possible.

“It’s a super fun sport,” he said. “It’s extremely competitive and it’s actually very similar to IndyCar, where there are a lot of guys who can win every weekend.

“I love dirt bikes; they’re really cool vehicles. I’ve always wanted to be a part of it, but I’ve never driven anything on 2 wheels. Maybe the fantasy of it is why I like it.”

Newgarden did a good job of providing some behind-the-scenes shots via his social media accounts, as did IndyCar. More on this will likely come later this week.

UPDATE, Thursday, 9:45 a.m. ET: We have video! The topic shifts from simulators to scarves.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”