Kobayashi hoping for better at Caterham’s home race

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Caterham driver Kamui Kobayashi has said that he needs to make the most of practice on Friday if he is to bounce back from a disappointing Australian Grand Prix at the next round in Malaysia (March 28-30).

The Japanese driver completed just one lap on Friday in Melbourne due to a variety of problems with his CT-05 car, meaning that he was left playing catch-up for the rest of the weekend. He did manage to qualify an excellent 15th in the rain, but his race lasted just one corner due to a brake failure.

“The way we bounced back in qualifying in Melbourne showed a little bit of what we can do, but without any real laps in FP1 or FP2 we only had a very small chance to fight,” Kobayashi explained. “With a proper Friday and Saturday programme we can give ourselves the opportunity to show the true pace of the car, and prepare much more for the race.

“Obviously, I’d like to also make sure I don’t have the same brake problems that caused the accident in turn one in Australia – without that I think we’d have had a strong race and we’ll work as hard as we can to give ourselves the chance to really perform.”

The Malaysian Grand Prix also marks Caterham’s home race, with team owner Tony Fernandes hailing from Kuala Lumpur and owning airline company AirAsia. For Kobayashi, the grand prix at Sepang takes on extra importance, but he takes courage in his previous performances there.

“The second race of the year is Malaysia and it’s our team’s first home race of the year, so it’s going to be a good week!” he said. “I’ve obviously raced there a few times before, and finished in the points in 2011.

“This year it would be great if we were able to fight for a point, but we’ll have to make sure we have a better Friday than we did in Australia if we’re going to have a stronger weekend at Sepang.”

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”