Had it not been for CART-IRL split, Toyota might never have come to NASCAR

14 Comments

The NASCAR that we know today might have a significantly different look if it wasn’t for the split between CART and the upstart Indy Racing League in the mid-1990s.

Had the IRL not been formed and essentially excommunicated CART from racing at the Indianapolis 500, Toyota may never have decided to move its resources and racing hopes to NASCAR.

That comes in a story by Tom Jensen on FoxSports.com with a fascinating revelation and admission by David Wilson, president and general manager of Toyota Research and Development, which spearheads the manufacturer’s NASCAR initiative.

Toyota had begun an Indy car development program in the early 1990s and was preparing to race at Indianapolis in 1996.

But when former IMS president Tony George formed the alternative IRL circuit – with two of its supposed key intentions to create a series to develop more American-born drivers, as well as make open-wheel racing more affordable and attractive to prompt groups to form more American teams – it caused a deep rift within the open-wheel ranks.

George’s declaration that only IRL-affiliated teams would be welcome to compete in the 1996 Indy 500 not only kept CART out, it forced Toyota to radically alter its open-wheel plans.

Originally intent on racing at Indy, Toyota instead aligned with CART from 1996-2002.

“We literally were testing cars and engines at the speedway (Indianapolis Motor Speedway) in 1994 and we didn’t get to race there until 2003, when we joined the IRL ranks,” Wilson said.

And when that happened, Toyota quickly realized its return on investment was dramatically less than expected.

“To demonstrate the lack of value … in 2003, we won the Indy 500, we won the race in Japan, we won 13 out of 16 races that year, and that fall, we still had to sell to our management to stay in the sport,” Wilson said.

“As much as we loved it from an engineering standpoint, we also starting realizing that there were a lot of empty seats. And open-wheel in the United States was not exactly catching fire, so that started our … relationship with NASCAR.”

Toyota’s run in the IRL was agonizingly short-lived. After spending hundreds of millions of dollars to develop its open-wheel program, Toyota ultimately departed the IRL and abandoned its overall open-wheel program just three seasons later.

But before the open-wheel program was discontinued, Toyota had already begun working on entering NASCAR, ultimately joining the-then Camping World Truck Series ranks in 2004 and eventually climbing to the marquee Sprint Cup series in 2007.

Even today, 18 years after the IRL (now known as IndyCar) was formed, it’s clear the wounds from its split with CART still run deep, fracturing open-wheel racing in the U.S., from which it still hasn’t recovered – and may never will.

Follow me @JerryBonkowski

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
0 Comments

An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”