Alonso’s doing it again – another year outperforming teammate, equipment

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Excuse the familiarity if you’ve heard this statement before – a Ferrari is not at the head of the Formula One field, but yet Fernando Alonso is bringing it to heights it probably shouldn’t be.

The Spaniard has made a habit in recent years of outperforming the equipment at his disposal. Sunday in Shanghai, a race where Alonso won in 2013, was the just the latest example.

The 2014 Ferrari F14 T has gotten off to a bit of a slow start and coupled with the recent management shakeup, Stefano Domenicali resigning and new man Marco Mattiacci coming in, the pressure was on for an improved weekend in the last flyaway round of the season before the European season commences.

Upgrades are always going to be limited in the first few events before teams return home to their mostly European bases in earnest. Still, after the Bahrain disaster, Ferrari introduced a new front axle and brake duct assembly in Shanghai that bleeds airflow from the brake cooling duct through a duct in the centre of the axle. It’s a system that makes brake cooling a bit more efficient while also reducing drag – braking is key at a couple points of the Shanghai International Circuit, notably on the long back straight into the penultimate corner on the circuit, the tight hairpin.

This may not have been the only key to Ferrari’s improved form in Shanghai, but it certainly didn’t hurt. As it was, Alonso got on with the job anyway and drove another near flawless race.

He survived a bit of contact from former teammate Felipe Massa after both drivers performed an excellent getaway from Row 3, moved ahead of the Red Bulls after a round of pit stops and although he was up to second and eventually hauled in by the substantially quicker Mercedes of Nico Rosberg, he held onto third for his and the team’s first podium finish of the year.

With a car that at the moment you’d have to say is maybe third or fourth best, at best, in the field, this was no small accomplishment.

Alonso currently stands third in the World Championship with 41 points. Meanwhile Kimi Raikkonen’s lackluster start to the season continues, as he languishes in 12th on just 11 after an eighth place Sunday, some 50 seconds behind his teammate.

In four races, Alonso has outqualified the Finn three of four races and finished ahead in all four. In both Melbourne and Shanghai, Alonso has started a season-best fifth while neither time Raikkonen has advanced out of Q2, and started 11th. Raikkonen matched Alonso with fifth on the grid in Bahrain but fell to 10th in the race.

It’s been especially impressive to see Alonso – long regarded as one of F1’s best starters and racers, if not the out-and-out fastest on a single lap – up the ante in qualifying to hold such an early edge on Raikkonen, who was expected to be the Spaniard’s stiffest internal competition since then-rookie Lewis Hamilton in the 2007 season.

Alonso’s held an authoritative edge over teammates Nelson Piquet Jr., Romain Grosjean and Felipe Massa since that ill-fated single season at McLaren, and is now giving Raikkonen the business through four races.

This is as good a start as realistically could have been possible for Alonso, and if Ferrari makes further upgrades from the European races, the two-time World Champion could finally return to his winning ways.

At the very least, he’ll continue to punch above the car’s weight.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”