The inaugural GP of Indy weekend was weird, but worth it for fans, IMS

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I’m not entirely sure how it played out on TV, but from the ground the inaugural Grand Prix of Indianapolis was a decent success.

Once you got the “this is weird” notion out of the way, that allowed you to set into a mindset that there’s some potential here, and this race joins the annals of Indianapolis Motor Speedway lore.

It also could have been the start of a new tradition.

Was it the cleanest Verizon IndyCar Series race ever? Nope.

But give most of the field credit for avoiding stranded polesitter Sebastian Saavedra, who bogged down either due to a stall or a potential ECU issue; the KV/AFS team needs to look at the date to provide official confirmation. It was only when Carlos Munoz made a quick, jerky reaction from the inside to the outside and hit Saavedra that the wreck occurred.

Then, just like a litany of other road or street course races in the past, the race had an early and late rhythm interrupted by a cacophony of carnage, chaos and cautions mid-race (think Long Beach this year or Baltimore last year, for instance).

But the crescendo was an enticing finish, with varying strategies emerging and Simon Pagenaud – usually a speed demon – needing to throttle back and save fuel to score the win. Pagenaud starred in both dry and wet conditions over the weekend and was a deserving winner for Schmidt Peterson Hamilton Motorsports.

As for the weekend itself, the track and staff deserve plaudits for their efforts to configure a racy, smooth track that provided enough passing and enough spectator areas to make the race feel like an event.

The spectator mounds – I stood in ones at Turns 1, 2 and 7 for instance – were definitely populated and probably better places to watch than the grandstands. You could pick your favorite from watching the Mazda Road to Indy races earlier in the day, and at $25 for GA, it was a great value for fans.

Perhaps the thing I liked most about the weekend, like a lot of IndyCar weekends, was the unpredictability.

Five of the six MRTI races had first-time winners. The IndyCar front row featured a guy who’d never qualified better than ninth on a road or street course and a guy in his fourth series start.

The weather shifted from being partly sunny to partly cloudy, to rainy, to torrential downpours, to light rain, to cloudy, and then to rainy again. And that was just on Friday.

Then – with projections hoping to top 40,000 fans, and I think it’s fair to estimate from the ground the number was near the 45,000 range – you couldn’t have really predicted that many fans would attend an IndyCar road course race at IMS.

For those who’ve decried the decline of “tradition” at IMS, that cry ended 20 years ago when NASCAR ran the first Brickyard 400 at the track. Nothing’s been sacred from there, and traditional “tradition” at IMS has slowly eroded ever since.

But what has propped up in the time since 1994 has been a slow series of new traditions.

And those who were at this year’s Grand Prix of Indianapolis can discuss the lore of a crazy start line crash, the Mayor getting hit with debris, the awesome viewing points, and one of the series’ best drivers breaking through to score the victory.

It was a weird weekend, but one that was certainly worth it for the fans, and for IMS.

Now the “proper” rest of the month continues with Indianapolis 500 practice now underway.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”