IndyCar: Three post-GP of Indy penalties announced

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Easier to just link the release from INDYCAR, below:

INDYCAR GRAND PRIX OF INDIANAPOLIS POST-EVENT INFRACTIONS

INDYCAR announced today post-event infractions from the Grand Prix of Indianapolis, which was held May 10 at the Indianapolis Motor Speedway.

·  INDYCAR officials have fined engine manufacturer Chevrolet $20,000 and penalized it 10 engine manufacturer’s points for violations of the engine regulations. Chevrolet was found to have violated Rule 11.2 (Torque Control) and 12.1 (Traction Control) of the Verizon IndyCar Series Engine Regulations.

·  INDYCAR officials have fined Schmidt Peterson Motorsports $1,000 for a technical violation on its No. 77 Verizon IndyCar Series entry driven by Simon Pagenaud. The entrant was found to have violated Rule 14.6.7.7 (Underwing splitter) of the Verizon IndyCar Series rulebook.

·  INDYCAR officials have fined Penske Racing $1,000 for a technical violation on its No. 3 Verizon IndyCar Series entry driven by Helio Castroneves. The entrant was found to have violated Rule 14.15.7 (Differential assembly) of the Verizon IndyCar Series rulebook.

The member may contest the imposition of the penalty pursuant to the procedures and timelines detailed in the review and appeal procedures of the Verizon IndyCar Series rulebook.

As for what the rules mean, from the rulebook, here’s the actual language (h/t to James Black of 16th and Georgetown who had these posted up to his site, as well).

 11.2 Torque Control – The only means by which the driver may control the engine torque is via a single chassis-mounted foot pedal or on-board fuel mixture switch.  Designs which allow specific points along the pedal travel range to be identified by the driver or to assist in holding a position are not permitted.  The minimum and maximum pedal travel positions must correspond to the engine throttle minimum (normal idle) and maximum open positions. 

It is permissible to take control of the engine torque away from the driver during any of these events only:
a) When a stuck throttle is detected
b) During a gearshift
c) For pit lane speed limit control
d) For engine rev limit control
e) To control over boosting

12.1 Traction control – Traction or launch control is not permitted. 

INDYCAR also announced that the race winning car of Simon Pagenaud was fined $1,000 for violating Rule 14.6.7.7 (Underwing splitter) and Team Penske’s No. 3 entry was fined $1,000 for the violation of Rule 14.15.7 (Differential assembly).
Those read as follows:

14.6.7.7. All of the remaining underwing parts (splitters, sidewall extensions etc.) must remain as supplied with the exception of adding extra fasteners or the permitted trim to the underwing sidewall.

14.15.7. All parts of the differential assembly must be used as supplied by Xtrac.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”