NASCAR: Jimmie Johnson wary of wild Sonoma restarts

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With three wins in his pocket, Jimmie Johnson has no need to worry about making the Chase. But he knows that not everyone in the Sprint Cup garage is in his position.

This weekend’s Toyota/Save Mart 350 on the Sonoma Raceway road course has been targeted by multiple winless drivers as their best opportunity yet to win and get in the post-season.

And should he find himself either holding back or running with those winless drivers – particularly in a restart situation – Johnson is counting out on one thing: Trouble.

“On restarts, we know that there’s going to be chaos in [Turns] 7 and 11,” he said today at Sonoma before practice got underway. “You go in there and you just put your head against the back of the headrest and wait to get drilled from behind.

“Once you get spread out and get going – once you get through the opening lap or two – we get spread out and it’s really an individual race. You’re challenging yourself and your car and you just get in that zone and go.

“But restarts breed so much chaos around here, so no one’s safe. I’ve seen guys in eighth or 10th pull out of line and pass, wheel-hop [a corner], and clean out the guy in second and third. There’s nowhere safe on this track on restarts.”

While NASCAR regulars have improved their road racing skill by an impressive margin over the years, it appears that the level of aggressiveness on such tracks has gone up as well.

Throw in the fact that there are only a few passing zones on the Sonoma circuit, and it makes drivers that much more anxious to take any chance they can get.

“Everybody up and down the line is trying to set up a pass, so there are moments where you’ve worked hard, been patient, and are making your move, and then you don’t realize that the car behind you has set up a move on you,” Johnson explained.

“Or maybe in the process of getting along side someone, you’ve slowed down your section of the road and now everyone back behind you is thinking, ‘Maybe I can go three-wide, four-wide.’

“Or the line stops too quick, just like in bumper-to-bumper traffic…[For] the person fourth or fifth in line, the reaction time isn’t there, and pow – you’ve turned somebody around.”

Sometimes, such incidents can’t be helped. But then there’s the matter of blocking and what each driver chooses to do about it.

From Johnson’s perspective, his peers are getting less likely to be patient in that scenario.

“I think what aggravates most is the blocking and then after a restart or two and a few laps of blocking, you’re just going to make that decision: Are you going to tolerate it or are you going to send them [spinning],” he said. “And it’s turned into sending them, lately.”

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”