IndyCar: Filippi looks to spoil the regulars’ party once again in Houston

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One of my favorite parts of this or any Verizon IndyCar Series season is when one-off or part-time entries appear in the field, and see where they stack up against the regulars.

Rahal Letterman Lanigan Racing has Luca Filippi on board its second car, the No. 16 Honda, for two weekends, the two remaining doubleheaders at Houston and Toronto.

He’s got experience at Houston, where last year he scored his first career series top-10 finish in Race 1 and also set the fastest lap in Race 2.

“For me it was a great event because I was competitive all the time, especially Race 1 where I was fighting for the podium and we were caught by a yellow and the pits closed at the wrong moment,” Filippi said in the team’s advance release, heading into the weekend. “But the pace was good and I finished in the top-10 for the first time in an Indy car.

“In Race 2, I had to start from the back of the grid because qualifying was cancelled and it went by entrant points. My pace was strong but maybe I was a little too fired up because I had already finished in the top-10 and I made a little mistake after running as high as 12th and I was probably one of the fastest cars on the circuit. I lost a lap and the race as basically over for me but still I managed to run the fastest lap of the race. I have good memories of Houston which is probably the best place for me to get back in an Indy car.”

Filippi actually praised the back half of the M.D Anderson Cancer Center Speedway at NRG Park circuit, where there’s a transition between surfaces.

“I like the section (of the track) after the back straight where you have a changing of direction and changes of surface. Where you go from concrete, to tarmac and back to concrete. It’s nice and challenging and probably where you can make up the most time from your lap time,” he said.

Additionally, he comes into doubleheader weekends knowing it’s similar to his GP2 history.

“I’m used to doubleheaders from racing in GP2,” he said. “It’s the normal format there although there is only one qualifying session and the race on Sunday is shorter. I like this format better because you have two big events and once you race Saturday you have another chance the day after. It’s challenging, especially for me since I obviously have to get used to the team and the car.”

For Filippi, although expectations will probably be modest since this is his first time back in an IndyCar since this weekend last October, there’s still two targets he could achieve.

If he beats teammate Graham Rahal in either qualifying or the race, he’ll raise his stock once again.

“I think Luca will be very fast and should be right up front,” Rahal said. “I hope he can bring as much to the table as Oriol (Servia)has for us.”

Additionally, Filippi has his first head-to-head shot against Jack Hawksworth, the rookie who’s starred on the road and street courses in the No. 98 Integrity Energee Drink BHA/BBM with Curb-Agajanian Honda entry. Filippi was presumptive favorite for the seat in the offseason before Hawksworth ultimately was named to that ride.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”