Marussia’s promising qualifying fades in the race

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After pulling a rabbit out of the hat to get both of its cars into Q2 on Saturday, Marussia’s promise slowly faded away during the British Grand Prix on Sunday as Jules Bianchi came home as the lead car in 14th place.

Bianchi had started in 12th, and made a good getaway from the grid to hold position after the first lap. When the race was red flagged, Max Chilton made the mistake of pitting for repairs, earning himself a drive through penalty in the process.

Bianchi worked hard to try and keep some of the drivers behind, but gradually fell further back before eventually finishing in 14th.

“From 10th place at the restart I had a very enjoyable opening stint,” the Frenchman said. “I knew I wouldn’t be able to hold off the faster cars behind me but it was a good test of our pace as to how long I could keep them behind for and this was a fun part of the race for me.

“After that I just had to push as hard as I could to stay with the pack in case any opportunity arose. What we did see today is that all we need is just a few more tenths a lap to allow us to keep pace with the Lotus and Sauber cars, so we have to focus now on finding that extra time.”

Chilton finished as the last running driver on track down in 16th place, and lamented the first lap incident he was caught up in that forced him to pit under the red flag.

“After yesterday’s qualifying performance we were hopeful that we could have a good race today and we certainly didn’t anticipate the course of events that we did encounter,” he said. “That was a scary moment when I was hit by the flying tire. I was very lucky in one respect but massively unlucky given the damage to my car.

“I was happy to overtake Kobayashi so that I could then work away at closing the gap to him to unlap myself. I’m pleased we got both cars to the finish at our home race. We were hoping for more but with the circumstances we had it’s a good result.”

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”