IMSA: DeltaWing explains latest development updates, gearbox and differential

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In an effort to improve overall performance, the DeltaWing Racing Cars team has made numerous updates to the revolutionary DeltaWing coupe in recent weeks. As the team heads to the Mobil 1 SportsCar Grand Prix Presented by Hawk Performance at Canadian Tire Motorsports Park – a fast, flowing track that allows the innovative sports car prototype to maximize its straight line speed – team manager Tim Keene and race engineer Alan Mugglestone highlight these updates.

The main areas of development have been the gearbox and the differential. As the coupe increases in performance, the balance between the car’s light weight and the need for stronger components has been a very delicate proposition. The team incrementally added to the strength and layout of the gearbox, with wider gears, stronger bevel gears and now a stronger mounting. The team works with suppliers for these components but the bulk of the DeltaWing coupe’s parts are designed and built by the team.

The team has also successfully tested a differential, which raced for the first time at Watkins Glen. The DeltaWing was originally designed with a very complicated and experimental electronic differential that would not only help the car drive, but turn under braking. For a number of reasons, the concept was abandoned in favor of an “open” differential. The new differential performed well at tests last month and helped put the DeltaWing coupe in the top seven for much of the first two hours at The Glen, while the car’s fuel efficiency put the car in the lead during pit stops before a problem with the gearbox mounting ended the day.

Keene and Mugglestone are optimistic heading into the weekend at CTMP, where the team saw competitive times last season.

“The DeltaWing coupe is more suited to a track that allows constant momentum,” said Keene. “The Daytona Prototypes have so much more horsepower and torque off of slow corners than we do, so the more we can keep the smaller engine revved up the better it is for us – and these next two tracks lend themselves to that. Given the weight of the car, our aero is very efficient for high speed because most of our downforce comes from the bottom of the car rather than large wings or dive planes. It’s a much more efficient way to create downforce with less drag, which is the car’s basic concept.”

“The DeltaWing concept doesn’t produce a huge amount of downforce compared to a DP or a P2,” Mugglestone added. “It was designed to be a very low drag, fuel efficient car. So when you lose a small amount of downforce as we did when we went from the roadster to the coupe, it’s a much larger percentage. The switch to Continental tires – with a bit less width on the rear tire – enabled us to modify the floor and get some of that downforce back.

“With the limited slip differential we’re running now, an unloaded wheel will transfer torque to the loaded wheel. So we picked up traction in the corners, which puts the gearbox under the same stress but for longer periods of time. We’ve backed off the horsepower to the point where we know the engine is not breaking the gearbox, because we’re below the recommended torque. We’re going faster because we have more grip, both from the tires and from the fact that we now have two rear wheels driving forward. The stronger gearbox should be able to handle that.”

As IMSA finds the balance of performance between the three disparate members of the Prototype class – the Daytona Prototype, the P2 and the DeltaWing coupe – where does the DeltaWing slot in alongside its competitors?

“We’re somewhere between a DP and a P2 in speed,” said Mugglestone. “We don’t have the DP’s power, but we’re lighter weight and we have less drag, so we actually have the acceleration of a DP – but because we didn’t have a differential in the car, we haven’t been able to use it. The P2s are at the opposite end of the scale, with much better cornering ability than either the DP or us but more drag and less horsepower. If you break down the numbers, we’re actually closer to a DP. That’s why CTMP should suit the car, since we can use the straight line speed and keep momentum going.”

As the season continues, the DeltaWing team goal is simple: to maintain the delicate balance between performance, weight and reliability.

“The changes we’ve made will strengthen us for the remainder of the year,” said Keene, “and I expect to see the results of that starting this weekend. We’re looking forward to a good weekend, since fast, flowing tracks like CTMP are favorable to the DeltaWing. So getting to the finish is the priority and if we do that, I expect a good result.”

Katherine Legge joins a returning Andy Meyrick (coming off two Blancpain victories in the Bentley GT3) behind the wheel of the DeltaWing coupe at Canadian Tire Motorsports Park in Bowmanville, Ontario, Canada this weekend.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”