Hamilton claims Rosberg admitted to hitting him on purpose in debrief

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Lewis Hamilton claims that Nico Rosberg admitted that he could have avoided their clash during today’s Belgian Grand Prix, but chose not to so that he could “prove a point” following his defeat at the Hungarian Grand Prix three weeks ago.

On the second lap of the race, Rosberg made contact with Hamilton when trying to make a pass, giving the Briton a left-rear puncture. Hamilton dropped down the order before spending the rest of the race towards the back of the field. He eventually retired with a few laps remaining.

Rosberg went on to finish the race in second place, extending his lead at the top of the drivers’ championship to 29 points.

In a media session on Sunday evening, Hamilton said that Rosberg admitted hitting him on purpose in order to “prove a point” during a debrief with Toto Wolff and Paddy Lowe.

“It looked quite clear to me but we just had a meeting about it and he basically said he did it on purpose,” Hamilton is quoted as saying. “He said he did it on purpose, he said he could have avoided it.

“He said ‘I did it to prove a point’, he basically said ‘I did it to prove a point’.

“And you don’t have to just rely on me, go and ask Toto, Paddy and all those guys who are not happy with him as well.

“We know, and you can ask Fernando and all drivers, when a car is less than half a car length alongside you, and you’re on the inside, it’s your racing line. It’s not your job to go massively out of your way to leave extra room. And it wasn’t one of those corners where there was a wall there or anything, look at Sebastian the lap before. He was actually further up, and he was sensible about it.

“I was gobsmacked when I was just in that meeting. He just came in there and said it was all my fault.”

This incident could have quite severe consequences. The FIA will undoubtedly look into the incident, despite not referring it to the stewards in today’s race, and the team may also look to take some action internally.

Speaking after the race, Toto Wolff made no secret of his anger over the incident.

“Today we saw our worst case scenario when the drivers made contact on lap two, and that ultimately cost us a one-two finish today, because we saw that our car had that kind of performance in it,” he said.

“It has been our clear policy to let the drivers race this year but rule number one is: don’t hit each other.

“To see that kind of contact, so early in the race, is an unacceptable level of risk to be taking out on track. It cannot – and will not – happen again.”

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”