Hinchcliffe looks forward to embracing two-car, team leader role at SPM


INDIANAPOLIS – James Hinchcliffe isn’t worried about downsizing from being part of a four-car team to a two-car team. If anything, he’s optimistic that it will be easier to get both cars at his new home, Schmidt Peterson Motorsports, on the same page.

“It will make debriefs shorter, that’s for sure,” Hinchcliffe joked during his press conference held Tuesday night at Flat 12 Bierworks in Indianapolis.

“It will be a challenge in some respects. One of the strengths Andretti Autosport has is four cars, with four good drivers, with four good engineers. So they could get through a lot of data and testing in a short amount of time.

“But in a year where body kits come in, that will be a huge advantage. So it’ll put huge emphasis on getting the two cars right. But it might give a little more focus.

“Sometimes it’s difficult getting four cars run well, and it could be easier to get two cars to run well.”

Hinchcliffe’s nature of his career has been adaptability to different engineers, as he’s had three different ones in four years. He had Craig Hampson both in 2011 with Newman/Haas and again with Andretti in 2013, with Tino Belli (2012) and Nathan O’Rourke (2014) also serving as his race engineer.

“I’ve kind of had to be; it’s lucky I went to four different elementary schools, so I could frequently meet new people and get along,” Hinchcliffe said. “The ideal thing is to find one you work with long-term. But I’ve got to work with a lot of good guys and learned a lot with each. It’s helped my career.”

He’ll have another new one either way in 2015. Per SPM team manager Rob Edwards, Ben Bretzman will move to Team Penske to engineer Simon Pagenaud’s car. So options are available.

“We have options both internal and external for James,” Edwards said. “The thing that’s our strength is the balance on the engineering group. The way we’ve worked together is good.”

Also per Edwards, he hopes to have Hinchcliffe out on track for his first test in the next three to four weeks.

Hinchcliffe downplayed the new “team leader” status, as he said he always felt part of the Andretti family.

“I never felt left out at Andretti by any stretch, but there were so many good drivers,” he said. “Being ‘team leader’ if you want, puts a bit of emphasis on certain things. My hope it allows us to work in a style more suited to me, or get the car tailored that way, but still help the team overall.”

Lastly from a Honda standpoint, it’s important for the manufacturer to have kept him in the fold for 2015. Hinchcliffe is up for engine development and all the off-track commitments that go with the job.

“It’s a great company to work with, and there’s no question that had a huge impact on where I’d end up,” he said. “They’re a great partner on and off. We’ll push as hard as we can on the engine side, but you know me man, this is what I do (all the off-track stuff).”

Speaking of the off-track stuff, Hinchcliffe is already in season competitive form. During a media event Tuesday night in Indy, media members joined Hinch and girlfriend Kirsten Dee on one of Indianapolis’ Handlebar Indy outdoor bar patio/bicycles to race against the Indy Eleven minor league soccer team on another bicycle. The media team won, aided in part by a great (the other team argued sketchy) restart on the way into Banker’s Life Fieldhouse.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024

An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”