IMSA: Wayne Taylor Racing moved to rear of P class for drive-time violation

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Wayne Taylor Racing’s third place finish for drivers Jordan Taylor, Ricky Taylor and Max Angelelli in the 53rd Rolex 24 at Daytona has been reclassified to 16th and last within the Prototype class for a drive-time violation.

In the final six-hour period, Jordan Taylor was found to have exceeded the maximum drive time of four in six hours. The four-in-six rule, or 14 hours total, was the maximum drive time allotment for the Rolex 24.

All Prototype teams and drivers finishing behind the No. 10 Corvette DP team will move up one position in the race standings. The No. 10 team and drivers will receive points for 16th place, last in class. The team also forfeits its third-place prize money, and was scored last in the final segment of the Tequila Patrón North American Endurance Cup standings.

“IMSA conducted a thorough review of drive times post-race, which revealed that Jordan Taylor exceeded four hours over a six-hour period late in the race,” IMSA Race Director Beaux Barfield said in a statement released by IMSA. “Drive-time maximums are in place to ensure that drivers do not get fatigued and create safety concerns, as well as to prevent any one driver from making too large a contribution to its team’s result.”

Team principal Wayne Taylor accepted the penalty levied.

“Obviously, we are disappointed that inadvertently having Jordan drive a few more minutes than permitted has resulted in the issuance of these penalties,” he said. “We fully understand IMSA’s stance on this and will not challenge the penalties levied against us.

“We will move forward and continue to do our very best to succeed in our goal of winning this championship, which is one of the most difficult championships in all of motor racing. We look forward to the next round of the Tudor United SportsCar Championship at Sebring.”

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”