Manor announces key additions to technical team

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Manor Marussia F1 Team has today announced the appointment of some key technical staff as the team continues to rebuild following its near-collapse over the winter.

Many of Marussia’s assets were lost when the company entered administration following last year’s Russian Grand Prix, but the operation was saved thanks to fresh investment over the winter and rebranded as Manor.

On Monday, the team confirmed the arrivals of Luca Furbatto, Gianluca Pisanello and Bob Bell to the team as part of its ongoing revival and renewal in 2015.

Furbatto arrives at Manor in the role of head of design following stints in a similar role with Toro Rosso and McLaren, whilst Pisanello last worked at Caterham as head of engineering before the collapse of the team at the end of 2014.

Bob Bell is perhaps the most high-profile arrival, having last worked with Mercedes as a technical director. The Briton also played a big role in Renault’s world titles in 2005 and 2006, and has spent time with McLaren, Benetton and Jordan. He will act as a technical consultant for Manor.

“We’re delighted to welcome Bob, Luca, and Gianluca to the team,” team principal John Booth said. “It’s been a dramatic but rewarding start to our 2015 season, and we’re only now able to settle into more of a rhythm, allowing us to look to the future.

“Our focus this season is to re-build the foundations of the team and develop our internal capabilities. As ever in Formula One, we rely on the experience, tenacity and drive of our colleagues, so we’re delighted to welcome our new teammates.

“Each of them brings a huge amount of experience from within the sport, adding further dimensions to our existing technical and engineering capability.

“Whilst we seek to optimise our performance during the remainder of the 2015 season, we can also turn our attention to the next exciting chapter in our story – 2016 and beyond.”

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”