Rossi: Reflecting on my first two F1 races

© Getty Images

This is my first blog for NBC Sports and I’m very proud to be able to share what life is like as an American F1 driver with everyone who reads this great site between now and the end of the season.

It’s the week after Suzuka and I arrived back in the UK around 30 hours after finishing my second Formula 1 Grand Prix. It’s been a fantastic two weeks, starting in Singapore where I made my F1 debut and ending with a couple of train trips from Suzuka to Tokyo, then a long haul flight across several time zones back to the UK, my base during the season.

It all started not even two weeks ago in Singapore, which is a tough place for anyone to make their F1 debut! I like the Marina Bay circuit, having raced there before in GP2, so I knew the track but I had not driven an F1 car there. I was more than ready for F1, but until now all season my primary focus has been GP2, so I had to mentally prepare for the switch over and all the systems in F1.

Singapore is a physical race for anyone who races there, but not just for the drivers – also the mechanics, truck drivers and engineers who operate the teams. For me, I work with a trainer, Carlos, who plays an integral role in helping me prepare physically – hydrating properly from early in the week before the race, eating the right food and sleeping on European time so there are no jetlag issues.

After the race I felt good – it was the longest formula race I’d ever done by about 50 minutes – but the preparation we had done before the race, and my focus on fitness all year, was meaningful and rewarding. I felt really good at the checkered flag.

The whole weekend was very busy on and off track, but when I was in the car, I was 100% focused on what I needed to do. The team plays such an important role and my race engineer and I have worked very well together from the get go after arriving in Singapore. I know a lot of the team from last year so there are familiar faces, and that’s a good help.

The first session obviously wasn’t to plan. I made a small error that punished me, but that does happen in F1 when you’re finding the limit. The good news was there was no harm and the team trusts me and respects the fact that I am pushing. It helped me for the rest of the weekend too, as I learned how the car behaves on such a bumpy circuit, particularly under braking.

The rest of the weekend went fantastically well and I really enjoyed my debut; the first race as the lead car in our team and it was great to see what it meant to so many people who have helped me get to this point in my career, along with the unwavering support from the fans.

From Singapore it was on to Japan, an incredible country where everyone loves racing and Suzuka, a very different challenge to Singapore.

A lot of the drivers talk about how much they love Suzuka, but for me it doesn’t go into my top three circuits. This was my first ever experience of driving on track – I’d been before with other teams, but I’d never raced there, so my first experience of Suzuka was a very wet installation lap in FP1, then some development work in FP2, again in the wet, before long runs in FP3.

In quali I didn’t have an opportunity to set a timed lap so I didn’t really have the chance to go for the full low-fuel, option tire performance runs that might change my mind about the esses in sector one, or 130R. My first real experience of both, in the dry, was Sunday when the race started, and that’s a very different feeling with heavy fuels load, versus the strategies you’re running to in practice and qualifying.

Despite that, I loved racing in Japan. Everyone talks about how great the fans are and it’s absolutely true, but nothing prepares you for what it’s like when you’re a race driver in F1 in Japan. In the last couple of years I’ve been there as a reserve or test driver. It’s an amazing feeling knowing what it means to Japanese fans to meet drivers and for me it was really clear after the race.

I stayed in a hotel right next to the track. As soon as the race was done and my media and engineering debrief commitments were over, it was straight to the hotel, then a taxi to Suzuka train station for a train to Nagoya, then another train to Tokyo for the flight back to the UK.

At the train station it was amazing – so many fans politely queuing up and asking for photos and autographs. It’s truly humbling seeing how much joy F1 brings the fans.

Next up for me is a switch back to GP2 with my team Racing Engineering, where we lie second in the driver’s championship. I’m aiming to pick up the momentum we’ve established in the last two rounds where we’ve won a couple of times.

We’re going to Sochi, Russia, for the penultimate round of the 2015 season and even though the championship, mathematically, may be out of reach, we want to finish as strongly as possible and delay any victory celebrations Stoffel may have!

Racing Engineering is an awesome team to be with. They know how to win, they’ve proved that enough times in the past, and that’s been a huge reason why I’ve had my best GP2 season ever. I’m obviously more experienced, with another year under my belt, but being with a team that’s been there, seen it and done it makes a big difference.

Working with them also makes the transition from GP2 to F1 and back to GP2 so much easier. My focus is the same – push as hard as I can whenever possible, but going from a team that has a realistic chance of winning whenever we race, to one where my nearest rival is my teammate, could be tricky.

However, in both Manor and Racing Engineering, I’m working with incredibly talented professionals who know how to maximize performance relative to their differing environments. This allows me to focus 100% on my job, whatever cockpit I am in, and is helping make 2015 such a great year.

I have around 36 hours at home in the UK before heading to Spain to prepare for Sochi, and then it’s on to Russia, and then it’s Texas and the US Formula 1 Grand Prix. More about that to come, but I imagine, as all F1 fans are feeling, especially those in America, Austin can’t come soon enough.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024

An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”