Skrillex to headline Snake Pit at 100th Indy 500

Photo: IndyCar
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Skrillex is the headliner but clearly not the only big name that the Indianapolis Motor Speedway has recruited for the Snake Pit on race day for this year’s 100th Indianapolis 500 presented by PennGrade Motor Oil.

Here’s the release from the Speedway:

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Global electronic music icon Skrillex will headline the Indy 500 Snake Pit presented by Coors Light during the monumental 100th Running of the Indianapolis 500 presented by PennGrade Motor Oil. Fast-rising superstar Martin Garrix and popular acts Zeds Dead and DJ Mustard will join him in packing the infield with thousands of excited fans on Race Day.

General admission and VIP tickets for this massive May 29 event are on sale now for $20 and $85 at http://www.ims.com and http://www.Indy500SnakePit.com. All Snake Pit ticketholders must also hold a valid Indy 500 general admission or reserved seat ticket. Packages that include Race Day GA tickets are available.

“Some of the biggest electronic music acts in the world are set to throw the best Race Day party in town,” said J. Douglas Boles, Indianapolis Motor Speedway President. “You won’t find a better or more unique place to see an artist like Skrillex or Martin Garrix than the Indianapolis Motor Speedway on Race Day. It’s going to be a blast for thousands of fans and a can’t-miss event.”

Skrillex has won a total of eight Grammy Awards, sold over 10 million singles to date and played 500 shows in 35 countries since 2010. In 2013, he was the most-played artist on SoundCloud and the fourth-most viewed artist on YouTube. His massive hit “Scary Monsters & Nice Sprites” sold millions of copies and helped instigate one of the largest shifts in modern American music in recent memory, the galvanizing totem of a new youth movement. His 11,000-square-foot compound nestled in the heart of L.A. houses his label, OWSLA, as well as the futurist venture NESTHQ.com. The latter project was formed as a means of iterating the values of the dance community, Skrillex’s community, in one consistently positive voice.

It’s easy to get lost in the numbers behind Martin Garrix’s meteoric rise. The Dutch superstar has already set precedents and scored landmarks at every corner of the music industry. He has made Billboard’s prestigious “21 under 21” list as well as Forbes’ “30 under 30” list and won an MTV European Music Award for Best Electronic Dance Act. His double platinum hit “Animals” has to date garnered more than 100 million streams on Spotify and over half a billion views on YouTube. Martin’s ambitions are ramping up for 2016. With loads of fresh new tracks on the way and a full agenda with every major festival worth attending on it, this young adult whiz kid shows that he’s at the forefront of today’s electronic music scene.

Zeds Dead has an enormous catalogue that includes remixes for some of the biggest artists out there, and releases with the most credible labels in the game. They’ve accumulated hundreds of millions of views online and play live to hundreds of thousands of people annually.

DJ Mustard is an award-winning artist and mega-producer who coined the “ratchet” sound, bringing a hot, new and different sound to hip-hop. In just three years, DJ Mustard has sold over 20 million singles and constructed a registry of hits for the likes of Tyga, 2 Chainz, Young Jeezy, Kid Ink, Y.G, and nabbed collaborations with Fergie, Jennifer Lopez, Wiz Khalifa, Trey Songz, and more. Mustard executive produced YG’s debut album “My Krazy Life,” which peaked at No. 2 on Billboard 200, No. 1 on R&B/Hip-Hop and No. 1 on the Rap charts. In 2015, he became the first artist to win both R&B/Hip-Hop Songwriter Of The Year and R&B/Hip Hop Producer Of The Year at the BMI R&B/Hip-Hop Awards.

IMS has once again partnered with React Presents, the leading electronic concert and festival promoter in the Midwest, to produce the event. React Presents is a full service club, concert and festival promotion company based in Chicago.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”