Wehrlein banks “incredible achievement” with Manor’s first 2016 points

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Pascal Wehrlein has scored the first point of his Formula 1 career in Sunday’s Austrian Grand Prix with 10th place for Manor, after qualifying a career-best 12th.

It also marks the first point for the Manor Racing team since the late Jules Bianchi’s memorable ninth place finish in the 2014 Monaco Grand Prix. It breaks the tie between Manor and Sauber at the back of the Constructor’s Championship; Sauber is now the only team yet to score this season.

Wehrlein ran Pirelli’s soft compound through to the finish, the final 40 laps.

“At one point I was feeling quite dejected, because we were a little unlucky with our strategy in relation to the safety car,” Wehrlein said in the team’s post-race release. “I’d just pitted, so when I came out after my second stop, I was last. That wasn’t such a great feeling, but we just had to work with what we had, which was soft tires all the way to the finish – 40 laps!

“To finish the race in the points from that position by running for more than half a race distance on a single set of tires is an incredible achievement.”

Wehrlein said the result means a lot because it was on legitimate pace and shows the team’s improvement.

“It’s very important. Not just because of what it means for our position in the championship, but it also shows that we have made real progress,” he said. “It’s been a step-by-step process, and one that hasn’t always been visible to people outside of the team, but today is a good day and a really great reward for all of us.

“It’s incredible. I’m so happy! It’s just been one of those weekends and to end it this way is a fantastic reward for everyone.”

Lest Wehrlein’s day be the only one of note for Manor, teammate Rio Haryanto banked a respectable 16th place result – his second-best this season (15th at Monaco).

The team was understandably happy, so here was its reaction as the race wound down on Twitter:

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”