Handful of changes on Road America’s IMSA entry list

Photo courtesy of IMSA

The final four IMSA WeatherTech SportsCar Championship races will take place over August, September and October following a run of three events in four weekends in July.

The first of those, the Continental Tire Road Race Showcase, takes place on August 7 at Road America and will see the resumption of all four classes back in action after Lime Rock Park did not see the Prototype class.

There’s a handful of changes in the 44-car entry list for the two-hour, 40-minute race:


  • Sean Rayhall is back in his usual DeltaWing entry after running one of Starworks Motorsport’s PC cars at Lime Rock Park.

Prototype Challenge

  • Replacing Rayhall in Starworks’ No. 7 Aviation American Gin Oreca FLM09 with Jose Gutierrez co-driving is Gustavo Yacaman, back for his first start in IMSA this year.
  • BAR1 Motorsports is back to two cars with Bruno Junqueira also set for his IMSA return; the Brazilian joins Matt McMurry in the Brian Alder led-team’s No. 20 Gas Monkey Energy entry with Johnny Mowlem moving to the No. 26 Southwest Funding/Top 1 Oil car co-driven by Don Yount.

GT Le Mans

  • No changes in class but the No. 68 Scuderia Corsa Ferrari 488 GTE will be withdrawn (only confirmed for Petit Le Mans).

GT Daytona

  • Add a second WeatherTech Porsche 911 GT3 R for David MacNeil and Gunnar Jeannette, the No. 77 car the third for Alex Job Racing at WeatherTech’s home race.
  • The No. 80 Lone Star Racing Dodge Viper GT3-R of Dan Knox and Mike Skeen makes its second 2016 appearance, first since Road America.
  • Sven Mueller is the latest co-driver of Black Swan Racing’s No. 540 Porsche alongside Tim Pappas, after Andy Pilgrim (Lime Rock) and Nick Catsburg (opening races of the year).
  • Subtract the No. 11 Change Racing Lamborghini Huracán GT3, listed but won’t race.

All told it will be a 42-car field (8 P, 9 PC, 9 GTLM, 16 GTD) for one of the larger IMSA fields this year.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024

An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”