CORE autosport confirms GTD switch for 2017

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CORE autosport has revealed the mystery of what its 2017 plans would be for the IMSA WeatherTech SportsCar Championship, and the five-time Prototype Challenge champions will shift to GT Daytona with a Porsche 911 GT3 R.

The move makes sense; the PC class is set to be eliminated after 2017 anyway and without a planned Prototype class step-ladder – even though Pro-Am lineups are eligible within IMSA’s new look Prototype class featuring DPi machinery plus 2017 and 2016-spec LMP2 cars next year – the Jon Bennett-led team is instead strengthening its relationship with Porsche.

CORE operates the Porsche North America Porsche 911 RSRs in the GT Le Mans class and this gives them a natural foothold in two classes.

Meanwhile, as a result of this news, CORE is withdrawing its PC car for Bennett and longtime co-driver Colin Braun for the final two races of 2016. That’s a slight hit to the PC class, but also frees up the class title protagonists from Starworks Motorsport, PR1/Mathiasen Motorsports and JDC/Miller Motorsports to be in the spotlight.

The team’s full release is below, confirming the Porsche while also ending the speculation whether it would be a GT versus LMP program (see the tweet from the team below)

Five-time IMSA Prototype Challenge Champions CORE autosport will move to the GT Daytona class for the 2017 WeatherTech SportsCar Championship with a Porsche 911 GT3 R.

Knowing the PC class will be eliminated from the WeatherTech Championship in 2018, CORE evaluated multiple options for the future of its sports car program.  Ultimately, the team decided that a switch to the GTD class in a Porsche 911 GT3 R made the most sense.

The switch from PC to GTD means CORE will continue to compete in a pro-am class. The choice of Porsche was a natural fit considering CORE’s history of running a customer Porsche entry in 2013, team owner/driver Jon Bennett’s experience in the 2013 Porsche GT3 Cup Challenge, and CORE’s multi-year partnership with Porsche to run the German marque’s factory GTLM program.

“The move to GTD evolved pretty naturally,” Bennett said. “We knew we wanted to compete at a pro-am level. The competition in GTD is incredible and we’ve had a relationship with Porsche for four years now, so the 911 GT3 R stood out as a smart choice. As a Porsche owner myself, I’m really excited about the opportunity to team up with Colin Braun and race one.”

CORE has already begun preparations for its 2017 GTD debut, and as a result it has elected to withdraw its No. 54 Flex-Box/Composite Resources ORECA FLM09 from the remaining IMSA rounds at Circuit of the Americas and Road Atlanta.

“At CORE, we place a high value on preparation, and I don’t think we can go into 2017 as prepared as we need to be if we’re distracted by the final two PC rounds,” CORE autosport COO Morgan Brady said. “The first IMSA-sanctioned test at Daytona is only two months away and the 2017 season kicks off with a 24-hour race; we can’t be tying up loose ends when the green flag drops.”

CORE’s PC program concludes with five-straight team titles (2011 – 2015), four driver titles (2011, 2012, 2014, 2015), 16 pole positions and 20 class wins. The team is currently third in the 2016 PC Team points. Bennett and Braun are fourth in the PC Driver points.

Without a PC entry at Circuit of the Americas, Bennett will travel to Seattle, Washington, this weekend to compete in the latest Red Bull Global Rallycross event at Evergreen Speedway (Scott Anderson was just announced in the team’s other car just now as well).

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”