IndyCar 2016 driver review: Max Chilton

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MotorSportsTalk continues its look through the 2016 Verizon IndyCar Series driver-by-driver lineup. In 19th place and the third-ranked rookie this season, was Chip Ganassi Racing’s Max Chilton.

Max Chilton, No. 8 Chip Ganassi Racing Chevrolet

  • 2015: Indy Lights
  • 2016: 19th Place, Best Finish 7th, Best Start 4th, 0 Top-5, 2 Top-10, 2 Laps Led, 13.9 Avg. Start, 16.1 Avg. Finish

Max Chilton seemed to combine the 2015 seasons of Sage Karam, his predecessor at Chip Ganassi Racing, and James Jakes, a fellow Brit who made it over to IndyCar, in his maiden season in IndyCar. It wasn’t particularly memorable, it fell short of expectations, but yet it wasn’t as bad as it seemed – it was just made worse by the fact in a super deep 22-car field, someone has to finish 19th in points.

Like Karam, where Chilton actually did best was on the ovals. He starred early at Phoenix, followed up his Iowa Indy Lights win with a career-best qualifying of fourth (but spun out of the race), did a solid job at Indy to bounce back from a qualifying day crash and made it through his first go-around at Pocono and Texas by finishing both.

Where he was underwhelming and probably underachieved – I’d imagine by his own estimation as well as mine – was on the permanent road courses that should have been his bread and butter. I’d have expected more than one Firestone Fast Six run, and at least one or two podiums. Instead, it took until Watkins Glen for him to even get his first – and only – top-10 result on said course this year. Whether it was poor luck, poor strategy, poor pit stops or a combination of the above Chilton was never in the frame as much as you would have thought.

The nadir of his year was Detroit, a double DNF weekend where a steering rack broke in race one and he was caught up in another accident on the opening lap of race two. Otherwise, the usually safe pair of hands didn’t have another DNF all season.

Chilton’s a likable guy once you get to know him. He has a good wit, a solid sense of humor and doesn’t take himself too seriously. His IndyCar-aoke routine with Matthew Brabham going into Indianapolis was a funny moment. He quickly established a good working rapport with the Ganassi team and worked to soak up every fiber of information he learned from Dario Franchitti, which was a canny move. He also appreciated the level of competition in IndyCar; qualifying well is a sign here of your ability level, and this was an opportunity he was never afforded in F1 owing to the machinery deficit.

He and I joked throughout the year about our propensity for bumping into each other in airports – usually his “adopted U.S. home of Chicago O’Hare” – but I wonder if a more permanent move to Indianapolis this year might have helped him.

I’d like to see him back, though, because he has the ability level, he’s a good teammate – that was witnessed not just at Ganassi but also with his support for his Indy Lights team, Carlin, throughout the year – and he does want to get better.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”