Sauber decision to keep 2016 power units for ’17 ‘not financially driven’

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Sauber Formula 1 boss Monisha Kaltenborn says that the decision to stick with 2016-spec Ferrari power units for the 2017 season is “not at all financially driven”.

Kaltenborn confirmed over the Japanese Grand Prix weekend that Sauber would not take updated power units for 2017 from Ferrari, saying the team preferred to focus on other areas of development.

“We know there is a big [regulation] change coming up and with the size we have and the capacities we have, we needed to focus on that change,” Kaltenborn explained further on Friday in Austin ahead of the United States Grand Prix.

“We didn’t want to wait for that long, whatever changes might come on the engine side or not. It’s clear that the engine supplier wants to develop as much as he can until the end of the possibilities, and we didn’t want to wait that long.

“We decided to work around what we know. We have sufficient information on that environment around the engine. So we can now focus totally on the chassis side and on performance development.”

Sauber has struggled financially in recent years, but had its long-term future secured over the summer when Longbow Finance completed a takeover of the operation in Switzerland.

While the decision to stick with year-old power units may seem like a money-saving exercise, Kaltenborn stressed that this was not the case.

“This is not at all financially driven. This is technically driven and we think it’s the right way ahead for us,” she said.

Toro Rosso has raced with year-old Ferrari power units throughout 2016, and has lost ground in recent races as other teams using current-spec designs have been able to continue development.

Toro Rosso will return to a Renault supply for 2017, making Sauber currently standing as the only team on the grid that will be using 2016 power units beyond the end of the season.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”