Rosberg content with damage limitation in Austin, finishing second

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Nico Rosberg was content with his drive to second place in Sunday’s United States Grand Prix, ensuring his Formula 1 drivers’ championship lead over Mercedes teammate Lewis Hamilton remains healthy.

Rosberg arrived in Austin leading the drivers’ championship by 33 points, enjoying the luxury of being able to finish second in the remaining four races of the season and still win the title.

The German qualified second behind Hamilton at the Circuit of The Americas on Saturday, and opted to slot in behind his teammate through the first corner.

This allowed Red Bull’s Daniel Ricciardo to dive up the inside, taking second place through the esses and leaving Rosberg with a mountain to climb.

Mercedes opted to put Rosberg on medium tires for his second stint, causing him to come under pressure from Max Verstappen behind, but then gained a place from Ricciardo after pitting under the Virtual Safety Car.

Taking what essentially was a free pit stop saw Rosberg file out five seconds clear of Ricciardo in second, where he remained to the end of the race, finishing four seconds down on Hamilton up front.

“Lost it at the start. In the end I came back,” Rosberg said of his race on the podium after the race.

“Second place is OK, damage limitation. I wanted to win in America, would have been awesome, but it wasn’t to be. I was going for it. Flat out. All the way to the end.”

The result marks Rosberg’s first defeat in a race to Hamilton since the German Grand Prix at the end of July, and leaves the points difference at 26 points with three races to go.

Rosberg can afford to finish second twice and third once and still win the title, but will undoubtedly be keen to boost his points advantage to prevent the title fight going down to the wire in Abu Dhabi on November 27.

Mathematically, Rosberg can wrap up the title in Mexico next weekend should he win the race and Hamilton retire or fail to score.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”