Mazda takes wraps off its 2017 DPi challenger at L.A. Auto Show

Photos: Mazda
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Mazda is the first manufacturer to formally reveal its Daytona Prototype international (DPi) platform for 2017, having done so today at the Los Angeles Auto Show.

The full details are below:

The new Mazda RT24-P race car was unveiled today at the Los Angeles Auto Show, ushering a new era in the prominent history of Mazda Motorsports’ flagship endeavors in North America. The new car will compete under Daytona Prototype international (DPi) rules in the Prototype class, the top level of the IMSA WeatherTech SportsCar Championship. After significant on-track testing, it will make its racing debut at the 2017 Rolex 24 at Daytona in late January.

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KODO Design

Mazda is known globally for the engineering and design excellence of its vehicles, and the new Prototype is no exception. The bodywork of the race car was developed by Mazda designers utilizing the KODO—Soul of Motion design philosophy. KODO represents the instant that energy becomes motion, such as the muscular beauty as an animal pounces or a human leaps into action. The KODO design cues on the Mazda RT24-P include the sleek body contours and the five-point Mazda grille.

“KODO design is at the heart of any vehicle that carries a Mazda badge, and that is very evident in the design of the 2017 Prototype,” said Ken Saward, senior manager of Design at Mazda Design Americas, which falls under the Mazda North American Operations umbrella. “We considered the two main parameters of designing a successful race car for this series:aerodynamic performance and the new-for-2017 technical regulations. Working with Multimatic’s aerodynamicist and engineers, we discovered that applying the KODO design philosophy to the surfaces and the silhouette of the car enabled us to create a dynamic, purposeful-looking design and a very aerodynamically efficient one.”

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Managing the two-car Mazda Prototype factory race team is Florida-based SpeedSource Race Engineering. The team will race the new Riley Mk. 30 chassis, developed by Riley Technologies in relationship with Multimatic. Riley Technologies is a prominent chassis design and development company with 99 race wins and nine Prototype season championships in North American endurance racing since 2004. Canadian-based Multimatic has worked with Mazda since 2014 in the Prototype category, and has developed and built some of the world’s premier on-road supercars and successful sports cars for the race track. The Mazda team will be the first to test the Riley Mk. 30 chassis later this month.

The Mazda RT24-P will be powered by the Mazda MZ-2.0T engine which raced during the 2016 IMSA season. The approximately 600-horsepower engine, developed and raced with Advanced Engine Research (AER), is a 2.0-liter, inline four-cylinder turbocharged engine.

“This is a huge moment for Mazda Motorsports and the entire Mazda family,” said John Doonan, director of Mazda Motorsports North America. “To have a car which features Mazda design language at the top level of our motorsports program is meaningful for us as a brand. We believe we have the right team, the right drivers and the right chassis to win races and championships.

“Mazda has good, long-standing relationships with Riley and Multimatic, and is happy to be the first to test their new chassis. We look forward to seeing it make its racing debut at Daytona with Mazda bodywork and the Mazda MZ-2.0T engine. The strategic vision of IMSA to give auto manufacturers this opportunity to integrate our branding —to better engage our passionate fans— is unique and we’re proud to be the first to unveil what is possible.”

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What’s in a Name?

The Mazda RT24-P name echoes the Mazda Road to 24, a driver development program that provides scholarships to help championship-winning drivers progress from grassroots into the upper categories of professional sports car racing. The “24” also represents the two-liter, four-cylinder race engine. The “P” signifies Prototype.

Mazda currently holds a more-than-55-percent market share in grassroots racing, and the Mazda Road to 24 helps provide championship-winning drivers an opportunity to earn scholarships to compete in pro categories such as the Battery Tender Global Mazda MX-5 Cup presented by BF Goodrich Tires. Mazda’s similar scholarship system in open-wheel racing is known as the Mazda Road to Indy. By the start of the 2017 season, Mazda will have provided $14.9 million in driver development scholarships to 53 drivers since 2007.

The Mazda RT24-P

Class:                                      Daytona Prototype international (DPi)

IMSA WeatherTech SportsCar Championship

Chassis:                                  Riley Mk. 30

Developed by Riley Technologies and Multimatic Motorsports

Weight:                                    930 kg                         (2,050 lbs.) — without driver or fuel

Length:                                    4750 mm          (15.41 feet)

Width:                                      1900 mm          (6.23 feet)

Wheel base:                            2950 mm          (9.67 feet)

Top Speed:                              Approximately 200 mph

Brakes:                                    Brembo/Hitco carbon discs

Suspension:                            Independent double A-arms

Dampers:                                 Dynamic DSSV

Transmission:                          Xtrac, six-speed sequential with paddle shifters

Tires:                                       Continental Extreme Contact

Front:                                       320/680/R18

Rear:                                       325/710/R18

Wheels:                                   Motegi Technomesh / Forged aluminum

Fuel:                                        IMSA E20

Fuel Capacity:                                     75 liters (19.8 gallons)

The Mazda MZ-2.0T Engine

Developed by Advanced Engine Research (AER)

Engine Displacement: 1997.6 cc

Bore x Stroke                          90 mm x 78.5 mm

Horsepower:                           600 Horsepower

Max Engine Speed:                 8,500 rpm

Camshafts:                              Dual Overhead

Valves:                                    Four per cylinder

ECU:                                        LIFE Racing

Turbo/Intercooler:                    Garrett Motorsports, air-to-air intercooler

Fuel Injectors/Pump:                Bosch Motorsport

Fuel Rail:                                  AER

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”