Sarrazin rounds out stacked Rebellion Racing lineup at Daytona

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Imagine taking the reigning 24 Hours of Le Mans and FIA World Endurance Championship champion from Porsche, the 2014 FIA World Endurance Championship and reigning FIA Formula E champion from Toyota, a multiple-time Petit Le Mans winner from Rebellion Racing, then pair them with Toyota’s longest active driver in the FIA WEC, and put them all in one car.

And in that one car, you have a ridiculously stacked lineup that Rebellion Racing is putting together in its Oreca 07 for the 2017 Rolex 24 at Daytona.

Stephane Sarrazin has been confirmed today as the fourth driver alongside Neel Jani, Nick Heidfeld and Sebastien Buemi in a thoroughly impressive lineup for the Bart Hayden-run operation, which makes its return to the U.S. starting with next year’s Rolex 24 as part of a Tequila Patron North American Endurance Cup lineup. Jani and Heidfeld have raced together with Rebellion in the past and Daytona marks its reunion.

“After our success in the American Le Mans Series races in 2012 and 2013, we always wanted to find a way back to competing in the USA,” Hayden said when the team announced its U.S. return. “We are very excited to be able to return with a new prototype and to race in the North American Endurance Cup in 2017.  Reuniting Nick with Neel and adding Seb gives us a top line driver line-up and signals our intention which is to compete at the highest level and hopefully to win again in the USA.”

The Prototype class field at the Rolex 24 should be well north of 12 entries – perhaps 15 or more – and most of them will have pretty impressive lineups for the debut of the new Daytona Prototype international (DPi) format along with the new-for-2017-spec LMP2 cars.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”