Gene Haas: Avoiding mistakes made in NASCAR helped strong F1 arrival

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Gene Haas says that lessons learned from his NASCAR team’s early struggles helped him enjoy a successful arrival in Formula 1 last year with his eponymous operation.

The Haas team made its F1 debut in 2016 and ended the year eighth in the constructors’ championship, exceeding expectations and claiming a stand-out sixth-place finish at its very first race in Australia.

The immediate success of Haas’ F1 operation was in contrast to his early days in NASCAR, where his team regularly ran as a backmarker for a number of years.

“Our first year in NASCAR was a really arduous task. We always ran at the back and we did it for like six years straight and we never had much luck,” Haas said.

“We started in NASCAR in 2002 and the competition for drivers and crew chiefs was intense and we just struggled.”

Haas said that the lessons learned from his early NASCAR struggles put his F1 team in good stead for its entry last year.

“Everything we learned that we did wrong in NASCAR we avoided in Formula 1, and the most important thing was immediately seeing what works and what doesn’t work,” Haas said.

“We learned that the hard way in NASCAR, so when we went to Formula One our focus was not so much on how we did things, but who we did things with.”

Part of this learning process saw Haas move away from the plan to build everything in-house, instead preferring to strike a technical partnership with Ferrari.

“There’s no doubt about that because when we first started in Formula 1, the whole idea was that we were going to make everything ourselves,” Haas said.

“We were going to be the traditional constructor where we were going to make our own chassis, suspension, components and aero.

“But it was a massive undertaking, so we reversed course a bit and said: ‘OK, who could we partner with?,’ because this is such a monumental task there’s no way that we can accomplish this in the eight or nine months we had to do it.

“So we had a complete change in strategy. That’s when we ended up partnering with Ferrari.”

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”