PWC: Acura, Ferrari headline weekend winners in Utah

Photo: PWC
0 Comments

For the first time since Lime Rock Park at the end of May, all Pirelli World Challenge classes reconvened this weekend at the Utah Motorsports Campus for six total races – two SprintX, two GTS and two Touring Car events.

The SprintX parity that has dominated the year continued, with two more new pairs of drivers each winning their first races this season.

On Saturday, Peter Kox took the No. 93 RealTime Racing Acura NSX GT3 to the pole position and together with co-driver Mark Wilkins, delivered the car’s first win in PWC competition, and means the car has won both there and IMSA with Michael Shank Racing in its debut season. That made it six different driver, team and manufacturer combinations to have won in the first six SprintX races of the season.

An off by Niccolo Schiro opened the door for Wilkins to regain the lead, with the Canadian then parlaying an excellent strategic defense the final minutes of the race to hold off the Italian in the No. 31 TR3 Racing Ferrari 488 GT3 he shared with Daniel Mancinelli. The win also exorcised some personal demons for Wilkins, who lost a GTS championship he’d led most of the 2014 season driving for Kia after a nightmare weekend at Utah’s circuit.

Patrick Long and Joerg Bergmeister were third overall in their No. 58 Wright Motorsports Porsche 911 GT3 R, Bergmeister back in SprintX after missing the Lime Rock round owing to duties at the 24 Hours of Nürburgring when Marc Lieb filled in.

RealTime was unable to complete the double on Sunday, coming close but no cigar with the sister No. 43 Acura driven by Ryan Eversley and Tom Dyer.

Instead, TR3 became the first team in SprintX to win twice this year, Mancinelli and Schiro winning their first race as teammates together after Mancinelli and Andrea Montermini won the SprintX opener at VIR back in April.

A series of late-race restarts bunched the field together and Mancinelli, who defended multiple times against Eversley, was able to hold back the popular Georgia native who delivered his and Dyer’s best finish of the season.

Michael Cooper, meanwhile, carved his way up to third in the No. 8 Cadillac Racing Cadillac ATS-V.R he shared with Jordan Taylor, helping him in both the overall GT championship and Cooper and Taylor within the SprintX one. The No. 9 K-PAX Racing McLaren 650S GT3 of Alvaro Parente and Ben Barnicoat came up just shy of a podium in fourth with the second Cadillac (Johnny O’Connell and Ricky Taylor) fifth and the Long/Bergmeister Porsche in sixth.

GTS saw Brazilian Rodrigo Baptista (No. 3 Flying Lizard Motorsports Porsche Cayman GT4 MR, pictured above, center) and American Ian James (No. 50 Team Panoz Racing Panoz Avezzano GT, pictured above, right) claim their third and fourth wins of the season, respectively. A tough weekend for points leader Lawson Aschenbach in the No. 10 Blackdog Speed Shop Chevrolet Camaro GT4.R saw his points lead shrink as the Balance of Performance was not necessarily in his nor the team’s favor.

The Touring Car classes raced twice on Saturday. Greg Liefooghe swept the two races overall and in TC in his Stephen Cameron Racing BMW 235i.

Shea Holbrook (pictured above) won in her first outing in TCA in three years in a new Honda Civic Si for her Shea Racing team in race one, while Kenny Murillo inherited the second win in his Murillo Racing Global MX-5 Cup car in race two following a post-race exclusion for provisional winner Eric Powell, in a Tech Sport Racing Scion FR-S. Also of note, Craig Stanton banked a TCA podium in race one in third in his new Toyota TMG 86 Cup Car.

Tech Sport did sweep the TCB class with P.J. Groenke (race one) and Canaan O’Connell (race two) splitting the wins in their Chevrolet Sonics.

The full complement of classes will be on display again at Circuit of The Americas on Labor Day weekend, with SprintX holding a three-race weekend including the Canadian Tire Motorsport Park makeup race.

Full results from this weekend at Utah are linked here.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
0 Comments

An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”