Pagenaud diffuses Newgarden tension heading to Watkins Glen

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WATKINS GLEN, N.Y. – Defending Verizon IndyCar Series champion in Simon Pagenaud has, it seems, put last week’s outburst in the heat of the moment at Gateway Motorsports Park behind him after losing the win to Team Penske teammate Josef Newgarden.

Pagenaud was livid after Newgarden’s forceful pass for the lead, and ultimately the win, that produced a 25-point swing in the championship. Newgarden went from 18 points up on Pagenaud when he was trailing him on track to 43 up on Pagenaud with the pass, and with Scott Dixon having also passed Pagenaud for second.

The two Penske teammates have talked it out and Pagenaud, during a media lunch on Thursday, admitted emotions got the better of him at Gateway.

“I was taken by the heat of the moment. I lost the race. As a racer, you hate losing races. In the heat of the moment, it felt like I explained then. But stepping back from it, I was disappointed in my reaction,” Pagenaud admitted Thursday.

Pagenaud, who said at the time he had lost both trust and respect for Newgarden, backtracked a bit today and expressed how thankful he is to have the opportunity to race so freely with his teammates.

Without saying as much, it seems any behind-the-scenes work done at Team Penske this week has sought to diffuse the tension before it could escalate further.

“Quite frankly, the situation we’re in is amazing,” he said. “We get to fight against teammates. We get to fight so hard without team orders. Everybody should be happy with the situation; the media, the fans, the drivers.

“It’s unfortunate that my French blood came out a little bit!” he laughed. “I have no problem with it whatsoever. The team is a fantastic team.

“Josef and I will race for Penske for a long time, and we need to work together. We had a good chat. We’ll go forward. He’s doing his job, and I’m doing mine. So of course one of us isn’t going to be happy because only one can win. We’re on good terms, and going to work together.”

Pagenaud, whose season as a whole has been high on consistency but reduced in terms of poles and wins – after having seven and five last year he only has one of each this year – reflected a bit on the lost opportunities, where say fourth place finishes occurred when a second or third place was possible, or like at Gateway, when he lost the win and finished third.

“There’s many races we fought for the win but didn’t get it done. I think about Texas, Toronto, Gateway, a lot of others… Pocono even. Most of them are ovals as well, I’d like to point out!” he said.

“But It’s been a different year. Sometimes luck is on your side. This year has been challenging. That doesn’t mean we haven’t done a good job. What does it take to win more races? Get more aggressive, and I have to do it starting now.”

One of the challenges Pagenaud and the No. 1 Menards Team Penske Chevrolet team has found this year is that a lot of their successful setups have not necessarily translated this year.

Although the aero kits have been frozen and Chevrolet has made gains on the power side, changes in Firestone’s tire at a number of tracks have left the No. 1 team scrambling a bit. This was a track where Pagenaud struggled, relatively speaking, last year as he only started and finished seventh.

“Definitely the difference in the tires has been interesting,” he said. “Sometimes we’ve got caught out. It’s difficult when you won with the car setup the year before, and then you review it and sometimes it’s difficult to maintain that. If you win with one car, can you accept changing it?

“Now I’d say since Toronto we’re back to our level of competitiveness and performance. It needs to be better.”

Pagenaud is also thankful that the next race on the schedule comes a week later in Watkins Glen, rather than having another week to dwell on Gateway.

“I’ve had the time to reflect on the last week. I’d have no problem having another week off; but racing now is good for us and good for the fans.”

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”