MRTI: Askew takes critical USF2000 pole

Photo: Indianapolis Motor Speedway, LLC Photography
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The Mazda Road to Indy Presented by Cooper Tires kicked off its Friday action from Watkins Glen International early in the morning, with qualifying for the Cooper Tires USF2000 Championship Powered by Mazda at 8:00 a.m. ET and second practice for Indy Lights Presented by Cooper Tires at 8:45 a.m. ET.

Below are quick reports for both sessions.

USF2000

Qualifying for this weekend’s USF2000 season finale saw an all-out duel between title combatants Oliver Askew and Rinus VeeKay.

VeeKay, who notably did not turn a flying lap in second practice on Friday to save a set of tires, was the first to drop the hammer, leading early on with a lap at 1:47.853. However, Askew overtook him in the second half of the session with a 1:47.531, and the two dueled each other from there.

In the end, after they swapped the lead a couple times between them, it was Askew securing the pole, and a critical bonus point in the process, with a quick lap of 1:46.163, which broke the track record by over six seconds. Askew’s time bettered VeeKay’s best lap of 1:46.272 by just over one tenth of a second.

The pole for Askew increases his points lead over VeeKay to 14 ahead of this afternoon’s season finale.

Kory Enders, Andres Gutierrez, and Kaylen Frederick filled out the top five. The session saw a brief red flag after Robert Megennis spun and made contact with the wall exiting Turn 1. Megennis, who is pulling double duty this weekend and running in both USF2000 and the Pro Mazda Championship Presented by Cooper Tires, will start the USF2000 race from 20th.

Qualifying results are below. The final race of the USF2000 season rolls off at 1:15 p.m. ET.

Indy Lights

Aaron Telitz topped Indy Lights Practice on Saturday morning, turning a quick lap of 1:33.237. Colton Herta, Nico Jamin, Shelby Blackstock, and Neil Alberico completed the top five. Champion-elect Kyle Kaiser was ninth at the end of practice.

The session was stopped on two occasions. First, Santiago Urrutia, Zachary Claman DeMelo, and Nicolas Dapero all spun in separate incidents due to cold temperatures, forcing a brief stoppage as they returned to the pits. However, all three were able to return to the track.

The second incident was for Juan Piedrahita, who locked up the brakes entering Turn 8 and hit the outside wall with the nose of the car before sliding into the gravel. Piedrahita’s No. 2 Team Pelfrey entry suffered significant damage to the front wing assembly and left-front suspension, and he was unable to return to the track.

Of note: Carlin’s Garth Rickards did not go out for practice in the morning and will not be participating in Indy Lights competition for the rest of the weekend. Rickards’ No. 11 entry incurred damage during Friday practice after going over the curbing, and the team was unable to repair the car.

 

Lap times are below. Qualifying for tomorrow’s season-ending Indy Lights race begins Saturday afternoon. at 2:15 p.m. ET.

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IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”