Sainz joins Renault from USGP onwards; Kvyat, Gasly to finish season for Toro Rosso

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Renault has confirmed that Carlos Sainz Jr. will make his Formula 1 debut with the team at the United States Grand Prix later this month, completing his move from Toro Rosso four races early.

Daniil Kvyat will return to Toro Rosso after two races out and partner Pierre Gasly, who will not contest the Super Formula finale as a result.

Minutes after Jolyon Palmer announced via Instagram he would be leaving Renault after this weekend’s Japanese Grand Prix, the French marque issued a statement confirming Sainz from the Austin race until the end of the season.

Sainz had been due to join Renault for the 2018 season, with the team making efforts to sign him as early as Malaysia, but only reached an agreement with Palmer to terminate the contract after Suzuka.

“First of all I would like to thank Toro Rosso and Red Bull for allowing me the possibility of finishing this season with Renault Sport Racing,” Sainz said.

“More specifically, I really want to thank all my engineers and mechanics for their support and tremendous work throughout these years. Toro Rosso is made up of a fantastic group of people and I wish them only the best for the future.

“On my side, I will definitely do my very best in tomorrow’s race – this would be the best possible send-off! Additionally, competing in these last four races with Renault gives me a good opportunity to get to know the team and the car earlier than expected. I am looking forward to start working with them.”

Kvyat was dropped by Toro Rosso due to poor form after the Singapore Grand Prix, making way for 2016 GP2 champion Gasly, but will be drafted back in to replace Sainz.

The announcement from Toro Rosso also confirmed Gasly for the USGP, meaning he will not fight for the Super Formula title in Japan despite sitting just half a point behind the leader heading into the season finale.

More to follow…

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”