Ferrari chairman: ‘Driver error’ played role in F1 title defeats

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Ferrari’s defeat to Mercedes in both Formula 1 championships this year was down to a combination of “technical issues and driver error”, according to CEO and chairman Sergio Marchionne.

Ferrari entered 2017 hopeful of ending its eight-year championship drought, and made a strong start to the year after adapting well to the overhauled technical regulations for the new season.

Three victories in the opening six races saw Ferrari lead both championships after Monaco, with Sebastian Vettel retaining his advantage in the drivers’ standings through to the Italian Grand Prix in September.

Vettel’s hopes of winning a fifth world title faded across the course of the three Asian flyaways, with a first-lap crash in Singapore and a spark plug issue in Japan forcing two retirements. An engine problem also left Vettel last on the grid for Malaysia, costing him a chance of a victory.

Lewis Hamilton was crowned world champion for a fourth time in Mexico last weekend, wrapping up the title with two races to spare for Mercedes.

Ferrari chief Marchionne refused to put the title defeat down to misfortune, instead picking reliability and driver error as being the two costly weaknesses for the team, appearing to reference the clash between Vettel, Ferrari teammate Kimi Raikkonen and Red Bull’s Max Verstappen in Singapore.

“I don’t believe in bad luck. Ultimately it’s a reflection of the way in which we manage these businesses,” Marchionne said during a conference call with investors on Thursday.

“It was a combination of especially in the second half of the season between technical issues and driver error, or driver misjudgment.

“As we get close to the end of the season, we’ve now got two races left to complete. As you well know it’s impossible and it was almost an impossible task at the last race on Sunday to think that we could recover at least the drivers’ title.

“I think we’ve learned a lot. I think it’s a painful way of learning it. I think the second half revealed some structural weaknesses in the manner which we are managing this business, which are going to get rectified and hopefully 2018 will be a much better season.”

While Marchionne was disappointed to have seen Ferrari’s run without an F1 title extend into another year, he is encouraged by the team’s performance through 2017 ahead of a renewed championship bid next season.

“I remind everybody who asks me this question – and I’m probably the most critical of the way in which we manage our F1 activities – that if I’d asked anybody at this time last year as to how well we would have done in 2017, I couldn’t have gotten a buyer for the idea that we would be that far advanced in the first half of the season,” Marchionne said.

“So we have done well given our starting point. We were unable to finish the task. It’s a 2018 objective now.

“We regret not having done better, but the car is there. It is in my view probably the best car on the track today.”

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”