IndyCar 2017 driver review: Scott Dixon

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MotorSportsTalk continues its annual review of the Verizon IndyCar Series drivers that raced in 2017 with the four-time champion, Scott Dixon. Eternally consistent as usual, but a couple missed opportunities stood out to cost Dixon a fifth title, in a year where he was Honda’s firmest title contender after a big switch preseason.

Scott Dixon, No. 9 Chip Ganassi Racing Honda

  • 2016: 6th Place, 2 Wins, 2 Poles, 4 Podiums, 5 Top-5, 11 Top-10, 268 Laps Led, 6.2 Avg. Start, 9.8 Avg. Finish
  • 2017: 3rd Place, 1 Win, 1 Pole, 7 Podiums, 10 Top-5, 16 Top-10, 131 Laps Led, 5.5 Avg. Start, 6.3 Avg. Finish

Such is the brilliance of Scott Dixon that when stats such as “one win, one pole” are announced you’re shocked the numbers are that low, because it’s so abnormal. And indeed, 2017 marked the first time since 2005 Dixon didn’t win multiple races in a year. Order was restored in the galaxy otherwise with Dixon back in the top three in points after a rare “off year” in 2016 when he finished sixth, and finished in the top-10 in every race but one.

That Dixon was as excellent as he was spoke almost entirely to his No. 9 Ganassi team, working in tandem with longtime strategist Mike Hull and in particular engineers Chris Simmons and Kate Gundlach, the latter of whom was moved over from Charlie Kimball’s No. 83 car at the start of the year. They extrapolated the most out of the Honda kit in a year when aero kits were frozen, and Dixon put the car in the best possible position by making all nine Firestone Fast Six sessions and averaging an even better grid position this year with arguably a worse kit. That was phenomenal.

Of course, Dixon would point to a handful of key lost opportunities that cost him key points. The most obvious and glaring came when Jay Howard hit him in the Indianapolis 500. The contact launched him into a scary, airborne accident that he was lucky to escape from with only minor injuries. That meant he’d only score 11 race points in a double points race. Qualifying on pole netted him 42 points. On the whole, Dixon lost the title by just 21 points.

There were other moments of lost chances. St. Petersburg saw Dixon among others caught out by a caution, and he finished third there behind Sebastien Bourdais and Simon Pagenaud on off-sequence strategies. Texas saw a likely top-five erased after contact with Takuma Sato, which saw Dixon more frustrated there than he was after the bizarre Taco Bell robbery and his aerial accident in Indianapolis. Additionally, the post-Road America stretch from Iowa to Pocono saw four finishes in the top-10 but outside the top-five, and Dixon lost points to Team Penske’s four drivers there.

His one win, at Road America, came in dramatic and spectacular fashion following an outside overtake of Josef Newgarden at Turn 1 – albeit on the right Firestone tires – and toppled Team Penske’s quartet at the knees when they had the measure of him on pace all weekend. It was his first win at the iconic road course in central Wisconsin.

While Team Penske had four title contenders all year, Dixon was Ganassi’s – and Honda’s – best bet throughout. That he achieved what he did in a big year of change for the team was the latest chapter written in his legendary career, even if it came up marginally short of a fifth championship.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”