IndyCar 2017 driver review: Takuma Sato

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MotorSportsTalk continues its annual review of the Verizon IndyCar Series drivers that raced in 2017. Takuma Sato won the year’s Indianapolis 500, and that stood out as the pinnacle moment of the season among a year of happiness for the perpetually happy Japanese driver.

Takuma Sato, No. 26 Andretti Autosport Honda

  • 2016: 17th Place, Best Finish 5th, Best Start 3rd, 2 Top-5, 5 Top-10, 0 Laps Led, 14.1 Avg. Start, 13.7 Avg. Finish
  • 2017: 8th Place, 1 Win, 2 Poles, 4 Top-5, 6 Top-10, 41 Laps Led, 8.6 Avg. Start, 12.4 Avg. Finish

One of the Verizon IndyCar Series’ more likable and genuinely fun to watch drivers, Takuma Sato, finally had his breakout season with Andretti Autosport after eight years and more than 100 starts elsewhere. Sadly for Sato, a year that saw him in semi-realistic title contention most of the summer post-his famous Indianapolis 500 victory faded as the year drew to its conclusion.

Reunited with engineer Garrett Mothershead, who he’d worked with at KV Racing Technology, Sato was immediately on pace in his new environment and with a Firestone Fast Six in qualifying and fourth place in the race at St. Petersburg, promising signs were there.

His Indianapolis 500 performance all month was simply outstanding. Similar to Alexander Rossi last year, Sato flew under the radar but was fast all month. When the opportunity to attack late in the race came, Sato lived up to his eternal “no attack, no chance” mantra to deliver the victory – and vault to a top-three position in points in the process. The win was fully deserved and was huge for Honda both in America and Japan, as well as the Andretti team with several of its other six cars having issues in the race. It was one of the year’s most popular wins.

Perhaps equally as impressive if not more so was his run the following weekend at Detroit, a track he’s thrived on in the past. Finishes of eighth and fourth, including a pole in race two, were the best results for an Indianapolis 500 champion in the Detroit doubleheader and seemed to indicate at long last, Sato had turned the corner to becoming a consistent finisher.

And then… Texas. Small contact there late in the race with Scott Dixon cost them both potential top-five finishes and for poor Sato, sent him into a tail-spin of results the rest of the way.

He had to battle through a neck injury at Road America, and ended 19th. A further onslaught of bad luck, be it waste gate or other mechanical issues, occasional spins and a generally lingering black cloud often through no fault of his own, limited Sato to finishes of 16th or worse in five of the final seven races, and dropped him to eighth in the points standings.

It was still his career-best by five spots, but could have been even better, as it was just slaughtered by the final eight races. He led the field in the two double points races with 157 points scored but ranked only 10th in the single-points races. Through Texas, the first nine races of the year, he scored 312 of his 441 points, and was third in the standings just 14 markers off the lead. With only 129 points scored in the final eight races, Sato fell 201 points behind eventual champion Josef Newgarden.

Even more disappointing about his end of the year was how well Sato had qualified. He showcased his bravery with his pole run at Pocono, coming just one car after Ryan Hunter-Reay’s heavy accident. And he qualified in the top six in six of the last seven races, enough to bring his average grid spot for the year to 8.6 – tied for fifth best in the field. The pace was there while the lack of consistency bit yet again; alas, with Rahal Letterman Lanigan Racing next year, Sato should have a good reunion. Even better, in the first few months since winning Indianapolis, Sato has already proven a more than worthy ‘500 champion and excellent ambassador for the race and the sport.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”