IndyCar 2017 driver review: Tony Kanaan

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MotorSportsTalk continues its annual review of the Verizon IndyCar Series drivers that raced in 2017. Tony Kanaan matched his car number, finishing 10th in points, but had a challenging season.

Tony Kanaan, No. 10 Chip Ganassi Racing Honda

  • 2016: 7th Place, Best Finish 2nd, Best Start 2nd, 2 Podiums, 5 Top-5, 12 Top-10, 37 Laps Led, 8.8 Avg. Start, 8.8 Avg. Finish
  • 2017: 10th Place, Best Finish 2nd, Best Start 4th, 1 Podium, 3 Top-5, 7 Top-10, 55 Laps Led, 11.2 Avg. Start, 12.6 Avg. Finish

Tony Kanaan had enjoyed three good if not spectacular seasons with Chip Ganassi Racing since moving there in 2014, and was a regular contender for race wins and podiums, but precious little went right in 2017.

This season saw Kanaan struggle to maximize results and along with it he, like others within the series, endured an inordinate amount of bad luck. Like teammate Charlie Kimball, he also had an engineer change early in the year with Eric Cowdin coming back over and Todd Malloy moving to the No. 83 car.

Contact from Mikhail Aleshin at each of the first two races cost him results there before a pair of back-to-back top-10s followed at Barber and Phoenix. After a tough Indianapolis Grand Prix, Kanaan enjoyed another solid run in the Indianapolis 500, where he perpetually shines and leads laps. Fifth wasn’t an ideal result but still proof he was in the winning picture once again. He also got a deam opportunity to debut in the 24 Hours of Le Mans with Ganassi’s Ford GT program, deputizing for the injured Sebastien Bourdais.

However things in IndyCar deteriorated from June onwards. Incidents occurred with 2016 Iowa rival Alexander Rossi on two occasions, first at Texas when Rossi was squeezed in a three-wide “Ganassi sandwich,” then at Road America when Kanaan sustained a heavy accident at the Kink after claiming Rossi had blocked him even though Rossi had a front wing failure. Fortunately he was OK. He ended second at Texas but even that came after a maelstrom of drivers accusing Kanaan of rough driving, and after Kanaan got docked two laps in-race by INDYCAR Race Control – but recovered.

Contact in Turn 1 at Toronto brought out a decisive yellow flag that bit race leaders Simon Pagenaud and Helio Castroneves and jumbled the order there. A tough end to the season saw Kanaan end 16th or worse in four of the last five races, having been parked by his team at Gateway after being several laps down. He’d spun on the pace lap there into the Turn 2 wall, but that was as much down to a dirty track at the outset. Crashing behind Josef Newgarden in the Watkins Glen pit lane exit was another rare error that seemed out of character. Pocono, where he ended fifth and enjoyed a great lead dice with Graham Rahal, was his lone second half highlight.

As ever, Kanaan was excellent on ovals – his points haul from those six races was third best in the series – but a rough patch of results in nearly every road or street race doomed his overall hopes. In the 11 road and street races, he had two top-10 finishes and an average result of 15.5. The oval average, by contrast, was 7.2.

The law of averages balanced it out and left Kanaan 10th in the standings. Like fellow 20-year Brazilian and good friend Helio Castroneves, Kanaan rarely finishes outside the top-nine in points – this was only the fifth time in his career this has happened. Four of those five have been between 10th and 12th. It felt a lost season for both Kanaan and Ganassi, and one that now sees them head their separate ways for 2018 as Kanaan heads to A.J. Foyt’s team.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”