IndyCar 2017 driver review: Charlie Kimball

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MotorSportsTalk continues its annual review of the Verizon IndyCar Series drivers that raced in 2017. A consistent run of ninth to 12th place finishes in the standings came to an end for Charlie Kimball in 2017, fighting a tough start to the season and struggling to recover from the early season deficit.

Charlie Kimball, No. 83 Chip Ganassi Racing Honda

  • 2016: 9th Place, Best Finish 5th, Best Start 2nd, 2 Top-5, 11 Top-10, 5 Laps Led, 10.9 Avg. Start, 9.2 Avg. Finish
  • 2017: 17th Place, Best Finish 6th, 1 Pole, 0 Top-5, 5 Top-10, 53 Laps Led, 11.6 Avg. Start, 14.4 Avg. Finish

It was a tough year for “Super Chuck,” who was perhaps unfairly cast as a villain early in the season after back-to-back incidents to open the year with Graham Rahal and Will Power. Poor luck and a brutal first nine races helped produce a year that looked worse statistically than it actually was.

Kimball has been at the top of the upper midfield in recent years, with finishes between ninth and 14th in points the last four years. So losing 100 points to his 2016 haul dropped him eight spots to 17th, but it didn’t feel nearly as big as a regression as that would have you believe.

As noted, the start to the year got Kimball – now in a Honda with Ganassi’s change – off on the wrong foot. Despite eighth places at Phoenix and Detroit race two, Kimball had somehow managed four finishes of 21st or worst in the first nine races and sat 18th in points. Three mechanical issues prevented him from finishing races and at ovals this particularly hurt; he led at Indianapolis when his engine blew there and at Texas, after scoring his first career pole, he led 26 laps but completed only 41 laps total owing to an oil leak.

Results turned a bit better following an early season engineer swap, with Todd Malloy moved to his No. 83 car from the No. 10, and Eric Cowdin moved back to work with Tony Kanaan on the No. 10. Kimball was back to his usual upper midfield consistent self in the final eight races with six finishes of sixth through 11th, and considering the Honda kit’s deficiencies to Chevrolet’s at a number of those tracks, that was a respectable run of results. As he had done that in nearly all of the 2016 races – his top-10 total dropped from 11 to five – it was a sign the potential to finish well was still there.

Kimball and Novo Nordisk gave a lot to Ganassi over seven years. Kimball should push on to their next opportunity with hope of matching his solid run as a capable, front-running IndyCar driver that often punched above his weight. Immediate thoughts are with he and his family in California as they are fighting for everything given that state’s wildfires, before his 2018 plans get revealed.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”