IMSA qualifying: Wayne Taylor Racing, Corvette, Spirit of Race take Rolex 24 poles

Photo courtesy of IMSA
0 Comments

A thrilling qualifying for the Rolex 24 at Daytona has set the stage for what should be an even more thrilling 24-hour race this weekend, with the Prototype and GT Le Mans classes especially close as the closest of margins decided the pole positions in those classes.

All told, an incumbent team knocked off a newcomer for pole in Prototype, Corvette and Ford dueled for the pole in GTLM — with Corvette getting the upper hand — and a former class winner at the 24 Hours of Le Mans rose to the occasion to take pole in GT Daytona.

Below are qualifying reports for all three classes.

Prototype: Van Der Zande Nips Castroneves in the Final Seconds for Pole

Maybe the most exciting show of the day came from the Prototype class. The 15-minute session saw a seemingly endless string of teams take turns at or near the top of the leaderboard, with Wayne Taylor Racing, Acura Team Penske, Action Express Racing, Spirit of Daytona Racing, Performance Tech Motorsports, and CORE Autosport all taking turns at the sharp end of the grid.

In the end, it appeared that Helio Castroneves was going to give Acura and Team Penske the pole on their debut effort as a team at the Rolex 24. However, in the final seconds, with Castroneves in the pits waiting to emerge from his No. 7 ARX-05 and greet the swarm of media gathering around him, Renger Van Der Zande snatched the pole away on his own debut with Wayne Taylor Racing. Van Der Zande replaced the outgoing Ricky Taylor, who ironically enough is partnered with Castroneves in the No. 7 Penske Acura.

Van Der Zande’s final lap of 1:36.083 nipped Castroneves by only seven thousandths of a second, with Castroneves turning in a 1:36.090, to put the No. 10 Konica Minolta Cadillac DPi-V.R on pole. Afterward, a dejected Castroneves was forced to drive his car back to the garage as the media swarm migrated over to the elated Van Der Zande.

Behind the front two, Filipe Albuquerque qualified third in the No. 5 Mustang Sampling Racing Cadillac DPi for Action Express. Pato O’Ward, a standout in the Mazda Road to Indy Presented by Cooper Tires, qualified an impressive fourth for Performance Tech Motorsports, who are making their debut in Prototype with an Oreca 07 Gibson.

Tristan Vautier completed the top five in the No. 90 Spirit of Daytona Cadillac DPi. Of note: Dane Cameron qualified the sister No. 6 Penske Acura in tenth while Fernando Alonso qualified his United Autosports Ligier JS P217 Gibson in 13th, the best of the Ligier entries.

GTLM: Magnussen Takes Pole for Corvette

The GT Le Mans class saw a classic Chevrolet vs. Ford battle between Corvette Racing and Ford Chip Ganassi Racing. In the end, Jan Magnussen put his No. 3 Corvette C7.R on pole ahead of Joey Hand’s No. 66 Ford GT by less than two hundredths of a second – Magnussen’s best lap was a 1:42.779 to Hand’s 1:42.798.

Laurens Vanthoor and Patrick Pilet put their Nos. 912 and 911 Porsche 911 RSRs in third and fourth for Porsche GT Team, while Richard Westbrook completed the top five in his No. 67 Ford.

GT Daytona: Daniel Serra, Spirit of Race Take Pole as Ferraris Dominate

The Ferrari 488 GT3 was the car to have in GT Daytona qualifying, as three Ferraris qualified in the top five, including a sweep of the front row.

Daniel Serra blitzed the GTD field with a best lap of 1:46.049, nearly half a second quicker than the second place car, to take pole for Spirit of Race in the No. 51 Ferrari. Miguel Molina qualified second in the No. 82  Risi Competizione Ferrari.

Behind the front two, Mirko Bortolotti qualified third for GRT Grasser Racing Team in the No. 11 Lamborghini Huracan GT3, followed by Jack Hawksworth in the No. 15 Lexus RC F GT3 for 3GT Racing. Alessandro Balzan rounded out the top five in the No. 63 Scuderia Corsa Ferrari.

Full qualifying results can be found here. The Rolex 24 begins on Saturday at 2:30 p.m. EST.

Follow@KyleMLavigne

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
0 Comments

An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”