Supercross 2021: Results and points standings after Round 1 at Houston

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Justin Barcia won his third consecutive Supercross season opener, taking an early lead in the points by leading start to finish to top the Round 1 results Saturday night in Houston.

Ken Roczen finished second at NRG stadium, and Marvin Musquin, who took the holeshot but quickly lost the lead on Lap 1 to Barcia, rounded out the 450 podium.

Adam Cianciarulo finished fourth, followed by Malcolm Stewart, who took fifth in his Star Racing Yahama debut.

RESULTS: Click here for 450; click here for 250

Justin Brayton, Dylan Ferrandis, Aaron Plessinger, Cooper Webb and Zach Osborne (who won the second heat but had a fall in the main event) rounded out the top 10.

Rookie Chase Sexton was fastest in qualifying Saturday but placed 14th in the main event after getting caught in a crash by another rider.

It also was a tough opener for defending series champion Eli Tomac, who fell three minutes into the main event and finished 13th.

Other notables: Joey Savatgy (11th), Dean Wilson (12th) Jason Anderson (15th).

It was a dominant night for Barcia, who also took the holeshot and cruised to victory in the first heat. Barcia moved to the new GasGas MC 450F team this season. He will try to avoid the dropoff last season when his opening victory was his only Supercross triumph of 2020.

Click here for Round 1 450 main results | 450 points standings | 450 Manufacturer points


In the 250 division, Christian Craig won his first outing for the Monster Energy Star Racing Yahama team.

Austin Forkner hung on for second ahead of Colt Nichols and Jo Shimoda.

RJ Hampshire finished fifth after falling while running third with a minute left. Jett Lawrence took sixth after a fall while pushing for third on the last lap.

Michael Mosiman, Mitchell Oldenburg, Max Vohland and Joshua Osby rounded out the top 10.

Click here for Round 1 250 main results | 250 East points standings | 250 Manufacturer points

The Supercross series will return to Houston for Round 2 on Tuesday night.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024
IndyCar
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An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”