Rick Ware Racing joins World Supercross Championship as one of the inaugural 10 owners

Rick Ware World Supercross
World Supercross Championship

Rick Ware Racing expands a portfolio that includes NASCAR, IndyCar and IMSA teams as one of 10 owners that will compete in the inaugural season of the FIM World Supercross Championship (WSX).

Ware, along with Australian-based Craig Dack Racing, were announced as the fifth and sixth teams that have been granted licenses to compete in the international supercross series and will debut later this year.

In the combined four-wheel series, Ware has fielded cars in more than 1,000 races. He is not a stranger to two-wheel racing, having owned and managed a supercross team in the late 2000s.

Dack has fielded one of the most successful Australian teams and was manager of the Troy team of Yamahas, where Chad Reed won seven of eight races in his first season of the East Coast Championship. Dack Racing will bring sponsorship from Monster Energy.

With their Australian roots, Dack Racing adds to the international flare as they compete against two French teams announced earlier.

“Aside from operating and competing at the highest levels of the sport, the addition of Dack’s Monster Energy Yamaha team expands the international relevance to our backyard where we have a storied history of popular supercross events in Australia, while also bridging across the broader realm of prominent American auto racing through Rick Ware’s history in NASCAR and IndyCar racing,” said Adam Bailey, managing director of SX Global Motorsports in a release. “It’s incredible to see the intensive demand for these exclusive licenses with teams at the highest levels of competition, and with the sophistication and commitment to support and sustain a truly global Championship.”

The WSX model includes exclusive team ownerships for teams that will field motorcycles in both the 250 and 450 classes. With a purse of $250,000 per race, appearance fees as well as financial and logistical support to travel to each venue, the series is investing heavily in the success of their early seasons.

“Our ambitions and plans have faced incredible skepticism, but for those that have doubted us, or continue to do so, we hope this lineup of credible, powerful teams and owners speaks volumes to our ability to bring this Championship to fruition at the level necessary to give fans across the world a truly top-tier global supercross offering,” said Tony Cochrane, president of SX Global. “What may be most valuable to us is the strength that each of these teams brings our series through their spirit of partnership – that shared vision and commitment to global success is extremely powerful and will drive us forward in the years to come.”

The World Supercross Championship will take place in the second half of the year and is scheduled to host four races at the end of 2022 in what they describe as a ‘pilot season’. The 2023 season aims to have up to 12 events held between June and November.

The additional four teams will be announced later in the year.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024

An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”