Dean Wilson will race in front of home crowd for first time in WSX Round 1 in Cardiff, Wales

Dean Wilson WSX
Charles Mitchell / Getty Images

The 2011 Pro Motocross 250 champion, Dean Wilson, will join the World Supercross (WSX) lineup for the British Grand Prix in Cardiff, Wales on October 8, 2022 and compete in front of the home crowd for the first time in his career. He will ride in the 450 Class.

A native of Scotland, Wilson made a name for himself on the American Supercross and Motocross scene, but he has not yet had the opportunity to race on home turf.

“Despite all my years competing in supercross in the USA, I’ve never had the chance to do so in front of a home crowd, so I’m naturally really excited for the new World Supercross Championship to be coming to the UK and to Cardiff,” Wilson said in a release. “Hopefully I’ll be able to feed on that and challenge for the win, in front of my friends and family.”

Wilson adds to the star power of the inaugural World Supercross (WSX) race in their three-race pilot season. He joins Americans Eli Tomac and Justin Brayton, along with Germany’s Ken Roczen. Great Britain’s Max Anstie has also committed to the series.

Boasting three 250 Supercross and five 250 Motocross wins in the US, Wilson’s best result in the 450SX class was second in 2018 at Indianapolis. In 2022, he scored seven top-10 finishes in 13 rounds.

The WSX Series’ business model provides for 10 exclusively licensed teams. Wilson has not yet announced who’s bike he will ride.

One of the features of WSX series is that it provides opportunities for international riders, who made their name in the United States, to ply their trade in front of their countrymen on a big stage.

After leaving Wales, the series heads to Melbourne for Round 2. Australian supercross star Chad Reed will end his retirement to race in front of his home crowd there.

The third and final venue for the pilot season has not yet been announced.

IndyCar disappointed by delay of video game but aiming to launch at start of 2024

IndyCar video game 2024

An IndyCar executive said there is “absolutely” disappointment that its long-awaited video game recently was delayed beyond its target date, but the series remains optimistic about the new title.

“Well, I don’t know how quick it will be, but the whole situation is important to us,” Penske Entertainment president and CEO Mark Miles said during a news conference Monday morning to announce IndyCar’s NTT title sponsorship. “Motorsport Games has spent a lot of money, a lot of effort to create an IndyCar title. What we’ve seen of that effort, which is not completely obvious, is very reassuring.

“I think it’s going to be outstanding. That’s our shared objective, that when it is released, it’s just widely accepted. A great credit both to IndyCar racing, the Indianapolis Motor Speedway, something that our fans love.”

In June 2021, IndyCar announced a new partnership with Motorsport Games to create and distribute an IndyCar video game for the PC and Xbox and PlayStation consoles in 2023.

But during an earnings call last week, Motorsport Games said the IndyCar game had been delayed to 2024 to ensure high quality.

Somewhat compounding the delay is that IndyCar’s license for iRacing expired after the end of the 2022 season because of its exclusive agreement with Motorsport Games.

That’s resulted in significant changes for IndyCar on iRacing, which had provided a high-profile way for the series to stay visible during its 2020 shutdown from the pandemic. (Players still can race an unbranded car but don’t race on current IndyCar tracks, nor can they stream).

That’s helped ratchet up the attention on having a video game outlet for IndyCar.

“I wish we had an IndyCar title 10 years ago,” said Miles, who has been working with the organization since 2013. “We’ve been close, but we’ve had these I think speed bumps.”

IndyCar is hopeful the Motorsports Game edition will be ready at the start of 2024. Miles hinted that beta versions could be unveiled to reporters ahead of the time “to begin to show the progress in a narrow way to make sure we’ve got it right, to test the progress so that we’re ready when they’re ready.”

It’s been nearly 18 years since the release of the most recent IndyCar video game for console or PC.

“(We) better get it right,” Miles said. “It’s something we’re very close to and continue to think about what it is to make sure we get it over the line in due course.”